Physics Changes?
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Physics Changes?
OK guys
I've been workin on these new physics for a while now and a few of you have had a go with what I have doe so far. Personally the cars have always felt a bit lifeless to me
The thing that has struck over the last 3-4 years is how crisp the engines sound in a modern Superstock and how hard they rev. By that I don't mean how many revs they can pull but how quickly the are able to build thos revs. The torque/hp curve that I put into my new physics files was based on a satndard Nissan VH41 engine with a bit of guestamation about where they may be once worked. However following a conversation I had at the Superstock GP with one of the drivers (someone who has achieved on the national stage) I realised that my guesses were not quite where they needed to be.
This afternoon I was finishing off the cahnges to the damage that u guys requested and I decided to have a play with the engine settings while I was in there (as you would) I'm pleased to say that I seem to have achieved what I originally set out to do. The cars now have less peak torque but the same hp the difference is that both peaks are higher in the rev range. I also have played with the engines inertia figures to make it rev up quicker. I have to say these things absolutely bleedin ROCK now. The car is no faster (in fact it maybe slightly slower) but it feels like it is goin a whole lot faster and u feel like u are really in control of a beast instead of a slug.
My question is do u guys wanna try these things like this or would u ratherjust have em as you already do with just the damage fix and nothing else done. I know some of you have been workin hard on setups and I don't think that the changed engine values would affect htat at all......u woulp poss only need to look at gearing to allow for the lower torque but that is all but I can absolutely assure you it would be worth it
Let me know what u think
I've been workin on these new physics for a while now and a few of you have had a go with what I have doe so far. Personally the cars have always felt a bit lifeless to me
The thing that has struck over the last 3-4 years is how crisp the engines sound in a modern Superstock and how hard they rev. By that I don't mean how many revs they can pull but how quickly the are able to build thos revs. The torque/hp curve that I put into my new physics files was based on a satndard Nissan VH41 engine with a bit of guestamation about where they may be once worked. However following a conversation I had at the Superstock GP with one of the drivers (someone who has achieved on the national stage) I realised that my guesses were not quite where they needed to be.
This afternoon I was finishing off the cahnges to the damage that u guys requested and I decided to have a play with the engine settings while I was in there (as you would) I'm pleased to say that I seem to have achieved what I originally set out to do. The cars now have less peak torque but the same hp the difference is that both peaks are higher in the rev range. I also have played with the engines inertia figures to make it rev up quicker. I have to say these things absolutely bleedin ROCK now. The car is no faster (in fact it maybe slightly slower) but it feels like it is goin a whole lot faster and u feel like u are really in control of a beast instead of a slug.
My question is do u guys wanna try these things like this or would u ratherjust have em as you already do with just the damage fix and nothing else done. I know some of you have been workin hard on setups and I don't think that the changed engine values would affect htat at all......u woulp poss only need to look at gearing to allow for the lower torque but that is all but I can absolutely assure you it would be worth it
Let me know what u think
- painkiller
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- supastocknut
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- MadMarty13
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re
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- supastocknut
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I think the cars should be loose. Have a look at this incar to see how much time Scott Miers spends on the throttle around Rotovegas
http://www.thetank.co.nz/
Adding more grip just means that the lap times will go through the roof unfortunately. I have experimented with all sorts of grip levels and the current one seems to be the best compromise, and it is really a compromise. I know the point you are trying to make and I understand completely. I think you will find that the next betta is better lol. The cars don't have anymore grip but they seem to hook up a bit better and seem a little easier to drive and feel faster although they aren't.
I had hoped to have the next betta up for u guys last nite. But a trip to BP last nite to see Steve Williams demolish the field and a hectic day at work today mean my schedule is a bit behind. Will try and get it done tonite
http://www.thetank.co.nz/
Adding more grip just means that the lap times will go through the roof unfortunately. I have experimented with all sorts of grip levels and the current one seems to be the best compromise, and it is really a compromise. I know the point you are trying to make and I understand completely. I think you will find that the next betta is better lol. The cars don't have anymore grip but they seem to hook up a bit better and seem a little easier to drive and feel faster although they aren't.
I had hoped to have the next betta up for u guys last nite. But a trip to BP last nite to see Steve Williams demolish the field and a hectic day at work today mean my schedule is a bit behind. Will try and get it done tonite
- MadMarty13
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thats the best footage to date of the tank incar I was quite suprise how good his set up was though he was working hard comparing it to mine mine is way looser
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- MadMarty13
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Hes got a lot of power to play with wasnt using it all could have kept foot down for longer and leant on other cars more in the corners was a half hearted go at Darcy that spun him you have to keep your foot down in that situation or avoid contact
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- supastocknut
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- MadMarty13
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ah that answers some things about the footage then
2005
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
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NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
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STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
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