Physics-Betta 2
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Physics-Betta 2
Betta 2 of the new physics
Damage model is redone and hopefully right this time
H/p and Torque curves have been altered and the engine is now more lively and makes the car a little more contollable
Installation is easy. All you need to do is extract the .car files in the zip to your stockcar dir e.g C:\Program Files\Hasbro Interactive\NASCAR Heat\stockcar and let it overwrite the existing files in there. (please note: it may pay to back up all the existing .car files in there by renaming them to xyz.car.bak or something similar)
Please try them out for a while before making your final judgement
I would like to thank dirtnz for giving us this gr8 mod
http://rapidshare.de/files/10366286/Bet ... s.zip.html
Damage model is redone and hopefully right this time
H/p and Torque curves have been altered and the engine is now more lively and makes the car a little more contollable
Installation is easy. All you need to do is extract the .car files in the zip to your stockcar dir e.g C:\Program Files\Hasbro Interactive\NASCAR Heat\stockcar and let it overwrite the existing files in there. (please note: it may pay to back up all the existing .car files in there by renaming them to xyz.car.bak or something similar)
Please try them out for a while before making your final judgement
I would like to thank dirtnz for giving us this gr8 mod
http://rapidshare.de/files/10366286/Bet ... s.zip.html
- supastocknut
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- MadMarty13
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thanks ford will give an update later havent tried yet
2005
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL
- supastocknut
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well the nut has been having a play and i can say already ford if the tyres hold up in testing you have hit the nail on the head awesome far better than the last ones
after only half an hour of playing around i got down to 17.615 and nothing higher than 18, the car seems to respond better to changes and can say im having a heap of fun!!!
if people want a realistic handling car i think you found it
good work ford can't wait to test it against those queereyes
nutter
after only half an hour of playing around i got down to 17.615 and nothing higher than 18, the car seems to respond better to changes and can say im having a heap of fun!!!
if people want a realistic handling car i think you found it
good work ford can't wait to test it against those queereyes
nutter
someone stole my superstock!!! i woke up and it was gone!!!
- KSR Aaza
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- Joined: Wed May 18, 2005 4:32 pm
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Poleline bug is still there.......except for the tank!!! Did some racing with Fishy and I was able to pick him off on turn one hitting him square on (t-boned), then he switched to 8p and I found this "sweet spot" has seemed to have disappeared... So I switch to 6p tank and we go hard at each other - No DNFs!!!!!!! I am amazed how different the tank and the rest of the chassis are.
With the poleline bug touching it in almost any way with any amount of damage at speed caused a low flying object bouncing up and down. This changed with the tanks with the poleline bug not coming into effect...
So FordP, have you left something out? Have you only updated the tank? And Have the Tank Physics been changed so that the tank has a unfair advantage?
With the poleline bug touching it in almost any way with any amount of damage at speed caused a low flying object bouncing up and down. This changed with the tanks with the poleline bug not coming into effect...
So FordP, have you left something out? Have you only updated the tank? And Have the Tank Physics been changed so that the tank has a unfair advantage?
"If he gets any wider, he'll be racing in the carpark!" - Aaron Drever
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- MadMarty13
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Physics excellent
but tyre bug still there minor damage near pole line then all of a sudden bouncing up to the sky
but tyre bug still there minor damage near pole line then all of a sudden bouncing up to the sky
2005
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL
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- Joined: Sat Feb 26, 2005 2:48 pm
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- MadMarty13
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re
This was on bay park offline
2005
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL
- KSR Aaza
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- Location: Auckland, New Zealand
BayPark online with Fishy. He never touched the poleline so it didn't happen to him. It happened to me when I hadn't hit anything, when i had a broken rf, half damaged rf, etc. and then switching to the tank solved this.
I can get screens and videos for you if you want me to FordP as I tried to save them but Fishy kept restarting the race so I only have 3 or 4 replays!
I can get screens and videos for you if you want me to FordP as I tried to save them but Fishy kept restarting the race so I only have 3 or 4 replays!
"If he gets any wider, he'll be racing in the carpark!" - Aaron Drever
- MadMarty13
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What server were you on bazzils wasnt up today
2005
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL
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- Posts: 698
- Joined: Sat Feb 26, 2005 2:48 pm
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- MadMarty13
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re
LMAO!
2005
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL
- MadMarty13
- Posts: 1312
- Joined: Sat Mar 12, 2005 8:29 am
- Location: Napier,NewZealand
- Contact:
re
ANHR???? whats that??
2005
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL
-
- Posts: 698
- Joined: Sat Feb 26, 2005 2:48 pm
- Location: Tauranga
- KSR Aaza
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- Joined: Wed May 18, 2005 4:32 pm
- Location: Auckland, New Zealand
If you redid them from stratch, there should be a few things that a similar so as a suggestion, why don't you try and find the things that are the same in the damage model and change the similar lines?Ford Prefect wrote:Damage model is redone and hopefully right this time
"If he gets any wider, he'll be racing in the carpark!" - Aaron Drever
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- Joined: Sat Feb 26, 2005 2:48 pm
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- Posts: 698
- Joined: Sat Feb 26, 2005 2:48 pm
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no......it seems that as soon as there is any damage the pole line bug comes into play. The only way to do it is to lessen the cars suceptability to damage.........you end up with the cars not sustaining damage at all
unless some ppl are prepared to give up some time to run a big test over a couple of nights where I could possibly change things on the fly..I don't see any way of doing it because I just haven't had this bug on my comp at all
unless some ppl are prepared to give up some time to run a big test over a couple of nights where I could possibly change things on the fly..I don't see any way of doing it because I just haven't had this bug on my comp at all
- supastocknut
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- KSR Aaza
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