Physics-Betta 2

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Ford Prefect
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Physics-Betta 2

Post by Ford Prefect » Wed Jan 04, 2006 10:07 pm

Betta 2 of the new physics

Damage model is redone and hopefully right this time

H/p and Torque curves have been altered and the engine is now more lively and makes the car a little more contollable

Installation is easy. All you need to do is extract the .car files in the zip to your stockcar dir e.g C:\Program Files\Hasbro Interactive\NASCAR Heat\stockcar and let it overwrite the existing files in there. (please note: it may pay to back up all the existing .car files in there by renaming them to xyz.car.bak or something similar)

Please try them out for a while before making your final judgement

I would like to thank dirtnz for giving us this gr8 mod :D

http://rapidshare.de/files/10366286/Bet ... s.zip.html

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supastocknut
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Post by supastocknut » Wed Jan 04, 2006 10:46 pm

eh?
someone stole my superstock!!! i woke up and it was gone!!!

Fishy96R
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Post by Fishy96R » Wed Jan 04, 2006 11:52 pm

supastocknut wrote:eh?
huh??????????????????????? O_o

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MadMarty13
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Post by MadMarty13 » Thu Jan 05, 2006 12:39 am

thanks ford will give an update later havent tried yet
2005
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
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supastocknut
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Post by supastocknut » Thu Jan 05, 2006 2:47 am

well the nut has been having a play and i can say already ford if the tyres hold up in testing you have hit the nail on the head awesome far better than the last ones :D :D :D :D :D :D

after only half an hour of playing around i got down to 17.615 and nothing higher than 18, the car seems to respond better to changes and can say im having a heap of fun!!!

if people want a realistic handling car i think you found it _b _b _b

good work ford :D can't wait to test it against those queereyes O_o O_o

nutter O_o O_o
someone stole my superstock!!! i woke up and it was gone!!!

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KSR Aaza
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Post by KSR Aaza » Thu Jan 05, 2006 4:24 am

Poleline bug is still there.......except for the tank!!! Did some racing with Fishy and I was able to pick him off on turn one hitting him square on (t-boned), then he switched to 8p and I found this "sweet spot" has seemed to have disappeared... So I switch to 6p tank and we go hard at each other - No DNFs!!!!!!! I am amazed how different the tank and the rest of the chassis are.

With the poleline bug touching it in almost any way with any amount of damage at speed caused a low flying object bouncing up and down. This changed with the tanks with the poleline bug not coming into effect...

So FordP, have you left something out? Have you only updated the tank? And Have the Tank Physics been changed so that the tank has a unfair advantage? O_o
"If he gets any wider, he'll be racing in the carpark!" - Aaron Drever
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Ford Prefect
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Post by Ford Prefect » Thu Jan 05, 2006 11:47 am

no Aaza, all the cars have exactly identical physics files.

Have not had low flying object bug on any Track I have tried...........what track were u on when this happened and did u save a replay for me so I can see exactlwhat is happening

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MadMarty13
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Post by MadMarty13 » Thu Jan 05, 2006 12:10 pm

Physics excellent _b
but tyre bug still there minor damage near pole line then all of a sudden bouncing up to the sky
2005
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL

Ford Prefect
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Post by Ford Prefect » Thu Jan 05, 2006 12:16 pm

Is it happening on 1 track or is it all of them

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MadMarty13
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Post by MadMarty13 » Thu Jan 05, 2006 12:23 pm

This was on bay park offline
2005
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL

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KSR Aaza
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Post by KSR Aaza » Thu Jan 05, 2006 2:38 pm

BayPark online with Fishy. He never touched the poleline so it didn't happen to him. It happened to me when I hadn't hit anything, when i had a broken rf, half damaged rf, etc. and then switching to the tank solved this.

I can get screens and videos for you if you want me to FordP as I tried to save them but Fishy kept restarting the race so I only have 3 or 4 replays! :rolleyes:
"If he gets any wider, he'll be racing in the carpark!" - Aaron Drever
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MadMarty13
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Post by MadMarty13 » Thu Jan 05, 2006 3:00 pm

What server were you on bazzils wasnt up today
2005
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL

Ford Prefect
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Post by Ford Prefect » Thu Jan 05, 2006 3:16 pm

maybe we could all get together and try it on a few different tracks..................it always seems to be BP (those guys seem to have no idea how to prepare a track anyway lol)

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MadMarty13
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Post by MadMarty13 » Thu Jan 05, 2006 3:24 pm

LMAO!
2005
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL

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KSR Aaza
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Post by KSR Aaza » Thu Jan 05, 2006 3:34 pm

Me and Fishy were on the ANHR thick server this morning...

Video is here for anyone who wants to diss my poleline hugging... :rolleyes:
"If he gets any wider, he'll be racing in the carpark!" - Aaron Drever
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MadMarty13
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Post by MadMarty13 » Thu Jan 05, 2006 3:36 pm

ANHR???? whats that??
2005
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL

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KSR Aaza
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Post by KSR Aaza » Thu Jan 05, 2006 3:39 pm

Another Heat league site sort of thing running NZHeat, Sprintcars and VTA... :o

But the video shows that the bug is still there! :)
"If he gets any wider, he'll be racing in the carpark!" - Aaron Drever
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Ford Prefect
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Post by Ford Prefect » Thu Jan 05, 2006 3:57 pm

Oh well looks we won't be able to run damage with these physics if we run them at all ;(

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KSR Aaza
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Post by KSR Aaza » Thu Jan 05, 2006 4:02 pm

Ford Prefect wrote:Damage model is redone and hopefully right this time
If you redid them from stratch, there should be a few things that a similar so as a suggestion, why don't you try and find the things that are the same in the damage model and change the similar lines? :rolleyes:
"If he gets any wider, he'll be racing in the carpark!" - Aaron Drever
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Ford Prefect
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Post by Ford Prefect » Thu Jan 05, 2006 4:09 pm

If I you mean make the damage similar to the original physics then there won't be any damage at all

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KSR Aaza
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Post by KSR Aaza » Thu Jan 05, 2006 4:13 pm

No - you said they had been re-done from the original new version so comparing the two could come up with good results! :)
"If he gets any wider, he'll be racing in the carpark!" - Aaron Drever
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Ford Prefect
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Post by Ford Prefect » Thu Jan 05, 2006 4:18 pm

no......it seems that as soon as there is any damage the pole line bug comes into play. The only way to do it is to lessen the cars suceptability to damage.........you end up with the cars not sustaining damage at all
unless some ppl are prepared to give up some time to run a big test over a couple of nights where I could possibly change things on the fly..I don't see any way of doing it because I just haven't had this bug on my comp at all :(

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supastocknut
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Post by supastocknut » Thu Jan 05, 2006 4:27 pm

i'll be happy to do it ford just not a friday or sat lmao :D :D :D
someone stole my superstock!!! i woke up and it was gone!!!

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KSR Aaza
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Post by KSR Aaza » Thu Jan 05, 2006 4:27 pm

I'm all for it FordP as I really wanna see these physics working as best they can! ;)

Try racing like I was - keeping it straight and touching the poleline and you should go flying!!! :>
"If he gets any wider, he'll be racing in the carpark!" - Aaron Drever
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Zeduck
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Post by Zeduck » Thu Jan 05, 2006 4:47 pm

Thought these physics changes are quite good _b feels like you are going much faster than the last physics change which is good, plus handling also seems to be better!

Also I am happy to come along if needed for any testing

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