Modern Warfare 2 - MP GAMEPLAY

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Sasquatch
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Modern Warfare 2 - MP GAMEPLAY

Post by Sasquatch » Sun Aug 23, 2009 11:14 am

http://www.youtube.com/watch?v=XBfYiY-V ... re=related" onclick="window.open(this.href);return false;

This is looking very sick :machinegun:

...and is totally on 'my must have' list !
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Re: Modern Warfare 2 - MP GAMEPLAY

Post by Bull » Sun Aug 23, 2009 1:09 pm

I hope theres more exploding watermelons

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Re: Modern Warfare 2 - MP GAMEPLAY

Post by 2LO » Sun Aug 23, 2009 1:22 pm

I seen that Vid not long ago Sas. Looks frekin awesome, cant wait for its release _b
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Re: Modern Warfare 2 - MP GAMEPLAY

Post by Sasquatch » Sun Aug 23, 2009 6:01 pm

mp weapon list

http://www.youtube.com/watch?v=zfiPuzVL ... re=related" onclick="window.open(this.href);return false;

would appear someone can now bring down a rain of fire from a Specter gunship with 20mm...unknown if the 40 or 105 is available...FF can be scene by the strobes on friendly like cod4 single player gunship mission. No news that i can find on perks, ranks, or unlocks but the vid above does show some tasty choices :)
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Re: Modern Warfare 2 - MP GAMEPLAY

Post by Bull » Sun Aug 23, 2009 6:09 pm

Anyone know what kind of System requirements it has?

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Re: Modern Warfare 2 - MP GAMEPLAY

Post by Sasquatch » Mon Aug 24, 2009 7:52 am

Processor: 2.4 GHz dual core or better is recommended /
Display Card!: 3.0 Shader Support recommended. Nvidia Geforce 7800 or better or ATI Radeon X1800 or better /
Memory: 1024MB
Free Disk Space: 8GB
Operating System: Microsoft Windows XP
Source(s):
http://www.yougamers.com/gameometer/1021" onclick="window.open(this.href);return false;…
3 months ago
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Re: Modern Warfare 2 - MP GAMEPLAY

Post by Bull » Mon Aug 24, 2009 10:10 am

Thats good, Although I guess since I can run ArmA anything else will be a walk in the park! lol

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Re: Modern Warfare 2 - MP GAMEPLAY

Post by Sasquatch » Mon Aug 24, 2009 10:47 am

Bull wrote:Thats good, Although I guess since I can run ArmA anything else will be a walk in the park! lol
exactly _b

with CODMW2 there will be a slight drop in performance for some players as the MP maps are bigger and there are more destructable objects....shaders etc are a little more intense as well. Snowmobiles look like fun especially with machine pistols.
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Re: Modern Warfare 2 - MP GAMEPLAY

Post by Bull » Mon Aug 24, 2009 10:50 am

As long as there is a selection of Rocket Launchers Ill be happy

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Re: Modern Warfare 2 - MP GAMEPLAY

Post by Sasquatch » Mon Aug 24, 2009 11:13 am

from the vids i've scene there seems to only be AA launchers ie; stingers. It would also appear people seem to get dropped a lot easier...ie more like hardcore but not so pussy that you can drop a dude with a 9mm pistol round to the toe at 100meters away.
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Re: Modern Warfare 2 - MP GAMEPLAY

Post by Bull » Mon Aug 24, 2009 11:15 am

Don't worry Sas, I will be still as easy to kill as always

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Re: Modern Warfare 2 - MP GAMEPLAY

Post by Obsc3ne » Mon Aug 24, 2009 11:35 am

Bull wrote:Don't worry Sas, I will be still as easy to kill as always
Good to know I can get my rank up again easy enough then Bull ;)

Pre-ordered mine a while back, looks fantastic :D

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Re: Modern Warfare 2 - MP GAMEPLAY

Post by Sasquatch » Mon Aug 24, 2009 11:44 am

I am hoping that KSR members who get this game voice it in the forum... With enough voices we might be able to secure a KSR/Inspire server. This would be the best option to learn the MP of the game and gain xp and rank with mates rather than pup servers.
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Re: Modern Warfare 2 - MP GAMEPLAY

Post by Aaron » Mon Aug 24, 2009 11:56 am

All you need to do is jump on my team in a pub _b youll rank up easy enough.

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Re: Modern Warfare 2 - MP GAMEPLAY

Post by 2LO » Mon Aug 24, 2009 11:57 am

Aaron wrote:All you need to do is jump on my team in a pub _b youll rank up easy enough.
Yeah cause you'll bust out all your hax Aaron :p
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Re: Modern Warfare 2 - MP GAMEPLAY

Post by Bull » Mon Aug 24, 2009 11:59 am

2LO wrote:
Aaron wrote:All you need to do is jump on my team in a pub _b youll rank up easy enough.
Yeah cause you'll bust out all your hax Aaron :p
You can't talk Mr Banned from Internode :P

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Re: Modern Warfare 2 - MP GAMEPLAY

Post by 2LO » Mon Aug 24, 2009 12:01 pm

Bull wrote:
2LO wrote:
Aaron wrote:All you need to do is jump on my team in a pub _b youll rank up easy enough.
Yeah cause you'll bust out all your hax Aaron :p
You can't talk Mr Banned from Internode :P
I WAS banned from 28th|MB| ya muppet. Rocker99 (Demz) is banned from Internode
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Re: Modern Warfare 2 - MP GAMEPLAY

Post by Bull » Mon Aug 24, 2009 12:02 pm

Same thing, you still got banned regardless!! Damn hax

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Re: Modern Warfare 2 - MP GAMEPLAY

Post by Aaron » Mon Aug 24, 2009 12:16 pm

haha yeah but its because the admins ban players that even just look sus.

Even with all the times ive got their admins onto a server to ban a aimbotter or wallhacker it doesnt matter to them, banstick out.

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Re: Modern Warfare 2 - MP GAMEPLAY

Post by Sasquatch » Mon Aug 24, 2009 12:55 pm

Aaron wrote:haha yeah but its because the admins ban players that even just look sus.
hehehe the rule of 'looks like dung, smells like, feels like dung, must be dung' hand out ban. }8D Also lets not forget that if its common knowledge that a player has the ability to cheat but isn't yet is good, nobody and I mean NOBODY is going to believe a him when he wah's about being banned. :p
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Re: Modern Warfare 2 - MP GAMEPLAY

Post by Boony » Mon Aug 24, 2009 1:14 pm

Sasquatch wrote:from the vids i've scene there seems to only be AA launchers ie; stingers. It would also appear people seem to get dropped a lot easier...ie more like hardcore but not so pussy that you can drop a dude with a 9mm pistol round to the toe at 100meters away.
That was a fun night testing though Sas. Don't forget the knife kill from 10 feet away. That was magic. :larf:

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Re: Modern Warfare 2 - MP GAMEPLAY

Post by 2LO » Mon Aug 24, 2009 2:02 pm

Bull wrote:Same thing, you still got banned regardless!! Damn hax
And now i is unbanned from the 28th|MB| Server.
Aaron wrote:haha yeah but its because the admins ban players that even just look sus.

Even with all the times ive got their admins onto a server to ban a aimbotter or wallhacker it doesnt matter to them, banstick out.
Yeah the funny thing was i was 2-4 kdr, and i was thinking hax0r haha Subzero dont be n00b lol. Stupid PB glitches.
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Re: Modern Warfare 2 - MP GAMEPLAY

Post by Bull » Fri Sep 04, 2009 4:56 pm

Another Vid:




Interesting to see if the host leaves it goes on someone else :)

Also Shields, CTF mode, and throwy pointy things!

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Re: Modern Warfare 2 - MP GAMEPLAY

Post by Aaron » Thu Sep 17, 2009 1:29 pm

some more info on this game found on another site. A lot here but its more info which lets you understand a bit more, this is all xbox360 stuff, they actually havent started the PC version yet... but is usually exactly the same.

EDIT: Note the Death Streaks for you Bull.
Quote from "NEW MAPS":


A quick description of some of the new maps we've played...

Afghan: A rocky desert area with the ruin of a jumbo jet in the middle. We'd avoid hanging around here for too long as it's surrounded by some high cliffs and bunkers that snipers will love. We suspect most of the action will come at the top and bottom of the map where caves and ledges make everything a bit more intense.

Favela: A claustrophobic shanty town broadly divided into high-up rooftops and narrow ground level passageways.

Highrise: A more unusual urban setting, Highrise comprises of a half-finished highrise building with interior and exterior areas and a series of metal beams high above that can be used a sniper points. If you're clever it's possible to work your way from one side of the map to the other without being detected to launch a surprise attack from behind.


Quote from "PERKS":


Perks are now upgradeable - each perk has its own 'challenge'. When you've completed it you unlock a pro-version of the perk.

There are obviously a whole load of new perks but so far we've seen:

Bling: This gives you the ability to use two attachments on a single weapon, ie. you can tote the red dot sight and the grenade launcher at the same time.

Scavenger: Using this you grab ammo from enemy corpses automatically, ensuring you never run out of grenades.

Commando: Rubbing in the humiliation of a melee kill even further, the Commando perk gives you longer range on your stabbing attacks.



Quote from "KILL STREAKS":


Fist-pumping when you unleash one, potentially devastating when someone unleashes one on you, kill-streaks are back, upgraded and renewed. As well as the unlockable AC130, already teased by Infinity Ward via a much-analysed YouTube video, these are your basic kill streaks:

Get 3 kills: UAV - So how's this different to the last UAV from CoD 4 you might well ask? Ah, well you see, you can shoot this little bugger down.

Get 4 kills: Counter UAV

Get 4 kills: Care Package - By calling in an airdrop with a smoke grenade, a random reward is jettisoned to you. We've seen it give out a simple ammo refill and an instant advanced kill streak. Which was nice.

Of course, these are open to rest of the players on the map too, and show up on their radars. The tactical side of this is they can be used as cannon-fodder magnets.

Get 5 kills: Sentry Gun

Get 5 kills: The Predator Missile - This fly by wire missile not only lays the smackdown on its targets but also gives you a brief aerial view of the battleground so you

Get 6 kills: Precision airstrike

Get 7 kills: Attack helicopter

Get 11 kills: AC130


Quote from "DEATH STREAKS":


These are aimed at assisting less able players (read n00bs) and are the opposite of the Kill Streaks. If a player dies four times in a row without scoring a kill they are awarded a bonus (which has to be unlocked first). Here's the two we saw. (We died three times on PURPOSE, of course):

Copycat: This is the first you unlock and gives the player the chance to steal his killer's class for one round. Now they can see what it's like to have a good weapon.

Painkiller: Gives players an extra ten seconds of health after they respawn.


Quote from "SECONDARY WEAPONS":


You are no longer limited to a pistol as your secondary weapon. Available to you are a selection of machine pistols, shotguns and rocket launchers.

We can see this pleasing (spit) career snipers the most, as now they have a more powerful option if they get caught in close-quarters. Those rocket launchers come in useful for blowing UAVs AC130s and choppers out of the sky too.


Quote from "ATTACHMENTS":


These no longer refer to just red dot sights and scopes (which are still there), in MW2 attachments refer to 'skills' as well. The already revealed 'Akimbo' attachment for example allows a player to dual-wield weapons, and 'Rapid Fire' which is kind of self-explanatory. Suppression has also been made available on sniper rifles.


Quote from "NEW SWAG":


To up the ante in the war zone Infinity Ward has added a number of new weapons that you'll be able to use in your special grenade slot. We can see advanced players becoming experts with these very quickly so our advice is get in there early:

Semtex Sticky grenades (Anyone remember how good the sticky bombs were in TimeSplitters 2? No? Oh.)

A throwing knife (Getting killed by this is going to suck.)

A blast shield (Offers greater protection from explosions)

Tactical insertion (Sounds like it should be painful, but actually grants you the ability to chose your own respawn point. Useful for nobbling the person who just killed you from behind).


Quote from "RIOT SHIELDS":


By swapping out your primary weapon for a riot shield you can completely change your strategy. You're limited to using the riot shield as a defensive wall (it takes a fair few bullets) to distract and hold up an enemy but the advantage is you can can cave their heads in with it as well. If you swap to your secondary weapon the riot shield is hoisted onto your back to act as an ass protector.

Incidentally, using the riot shield in objective based matches like capture the flag still gets your team points, even if you are just using it as a distraction method rather than to kill enemies.


Quote from "CALLSIGNS":

Callsigns are a new way of rewarding players. Acting as a kind of big customizable plaque, they pop up when you get a kill or perform a specific action. Callsigns include a title, an insignia (not tied to your level), a background (there are loads of these to unlock) your gamertag and rank. More on these when we've explored them a bit.
Some multiplayer vids from the press event:

http://www.gametrailers.com/game/modern-warfare-2/11043
Kotaku has more on the maps and modes:

http://kotaku.com/5360481/" onclick="window.open(this.href);return false;
Quote from Kotaku:

We spent most of our time on the Highrise map, a level that takes place on the rooftop of a building and two adjoining offices-the spawn location of flags and the players who long to capture them. It's a chokepoint-filled map, with both sides meeting in the middle for the majority of firefights, a handful of service tunnels cutting beneath the area where the action takes place. There's a sweet spot right in the center of Highrise, offering protective walls on all sides with two entry points that look to be easily guarded. One team we went up against took advantage of this spot to great effect, whether by luck or strategy, putting a hurt on my team of Army Rangers.

With its mirrored map layout and dozens of little nooks and crannies in which to hide oneself, we foresee Highrise becoming very popular, very quickly amongst the Modern Warfare 2 community.

Image

Favela, a sun-bleached brick village full of brightly colored posters and billboards, looks like it could be set in Rio de Janiero. It was the map we spent the second most time with and my personal favorite. Plenty of winding alleyways, staircases and multi-tiered roofs on which to hide made the map more exciting, less predictable than Highrise. Grabbing the flag in the center of the map, then sprinting back to base with an escort was exhilarating. On Highrise, we were more concerned about being sniped from the back. On Favela, it was who might be around the next corner that was cause for concern.

Finally, we spent a little time in the map Afghan, a dusty desert location that featured a downed aircraft or two (or more) and some scary drop-offs. The edges of those sheer drops made for prime sniping real estate, though, giving the player full view of the map. Afghan also has a few lived-in caves that offer a bit of shelter from the open air layout of the rest of the map, but our time with it was brief.

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Re: Modern Warfare 2 - MP GAMEPLAY

Post by Sasquatch » Wed Sep 30, 2009 12:41 pm

Where you can pre-order your copy

http://www.cdwow.co.nz/games/PC/CALL-OF ... pc/9838937" onclick="window.open(this.href);return false;

$62.99nz delivered 8)
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