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Re: CODMW2 players - sound off

Posted: Wed Oct 21, 2009 4:13 pm
by Riven
It will still rely on one persons upstream to run a listen server, and with broadband the way it is in this country, most servers will fail at about 9-10 players.

Re: CODMW2 players - sound off

Posted: Wed Oct 21, 2009 10:49 pm
by Aaron
Riven wrote:It will still rely on one persons upstream to run a listen server, and with broadband the way it is in this country, most servers will fail at about 9-10 players.
if that... hosting zombies on W@W you get 150-200 ping in NZ... dunno how it will cope with excess of 4-5.

Re: CODMW2 players - sound off

Posted: Tue Nov 03, 2009 6:05 pm
by ShaneNZ
ill get it when i have the money. cod4 is fine at the moment

Re: CODMW2 players - sound off

Posted: Sun Nov 08, 2009 12:14 pm
by Riven

Re: CODMW2 players - sound off

Posted: Sun Nov 08, 2009 12:52 pm
by Bull
Is anyone actually still going to get this?

I for one doubt I will till its in the bargain bin or they patch in Dedi servers ;(

Re: CODMW2 players - sound off

Posted: Sun Nov 08, 2009 1:28 pm
by Boony
Bull wrote:Is anyone actually still going to get this?

I for one doubt I will till its in the bargain bin or they patch in Dedi servers ;(
I won't be, unless they sort out the dedi servers.

Re: CODMW2 players - sound off

Posted: Sun Nov 08, 2009 2:30 pm
by 2LO
Boony wrote:
Bull wrote:Is anyone actually still going to get this?

I for one doubt I will till its in the bargain bin or they patch in Dedi servers ;(
I won't be, unless they sort out the dedi servers.
I 2nd that _b

Re: CODMW2 players - sound off

Posted: Sun Nov 08, 2009 3:59 pm
by Bull
TBH, I wouldn't be surprised if someone makes a mod for COD4 which has all the weapons perks maps etc that MW2 has :larf:

Re: CODMW2 players - sound off

Posted: Sun Nov 08, 2009 10:33 pm
by Aaron
Bull wrote:TBH, I wouldn't be surprised if someone makes a mod for COD4 which has all the weapons perks maps etc that MW2 has :larf:
that would therefore be a fail mod.

Re: CODMW2 players - sound off

Posted: Tue Nov 10, 2009 1:19 pm
by Bull
So, did anyone end up getting it? Does it work?

Re: CODMW2 players - sound off

Posted: Tue Nov 10, 2009 2:18 pm
by Ratman
Boony wrote:
Bull wrote:Is anyone actually still going to get this?

I for one doubt I will till its in the bargain bin or they patch in Dedi servers ;(
I won't be, unless they sort out the dedi servers.
me either

Re: CODMW2 players - sound off

Posted: Tue Nov 10, 2009 5:24 pm
by Jetboy
With that lovely graph think this one can wait till its in the bargain bin.... :ffs: how can one game rock so much and their next iteration suck so bad

Re: CODMW2 players - sound off

Posted: Tue Nov 10, 2009 10:55 pm
by Aaron
one of the people from my cod4 clan bought this game and here is some footage he took through fraps should give you a rough idea.



Re: CODMW2 players - sound off

Posted: Wed Nov 11, 2009 12:42 pm
by Obsc3ne
Just had my first play on mp (havent tried sp)

Had to get over the fcuked installation process where it really really doesn't want you to use the disks, would prefer a download :crazy:

Nowhere near as bad as I was expecting tbh

My web connection was worse that those around me on the servers but it didn't seem to affect things too much, that said I only played a 6v6 tdm

Graphics are unbelievable good, that being said it is completely obvious its a straight port, you cant lean ffs

Will be playing throughout the arvo so we shall see if there is anything to really moan about

Re: CODMW2 players - sound off

Posted: Thu Nov 12, 2009 8:38 pm
by Obsc3ne
After a few solid hours on mp I can gives a pretty good opinion on how the basics work.

Over-all it's great, the lag that everyone was worried about doesn't really seem to be there, I played a game this arvo with mostly yanks and I had no lag whatsoever _b

All you do is launch the game and pick what you wish to play, iw.net does the rest, really good for 'casual gamers' such as myself, bit of a shame you cant go on a 32 player spam nade server (if thats the fetish for the day), but 18 players still feel's ok

Have no idea how the private matches work yet etc. so that is something to look into for possible KSR vs SCu matches :D

Maps seem rather huge, not sure if that's just me not used to them and knowing all of the maps rather well in CoD4 but they all seem really detailed and even better everything seems to be destructable

Kills streaks are epic, had a guy today get a 25 streak and he got nuke to drop, I mean ffs a nuke :D

On the whole I have been surprised and the whole no dedicated server shyte may have been blown out of proportion somewhat

p.s is it wrong to like becoming a terrorist and shooting 100's of civilians in sp? ;)

edit
Should add in this is on the P.C

Re: CODMW2 players - sound off

Posted: Thu Nov 12, 2009 8:43 pm
by Hotwheels
Picked this up for 360 and it is 'O' For Orsome! ;p

Re: CODMW2 players - sound off

Posted: Fri Nov 13, 2009 12:48 pm
by Sulley
Is the single player worth it? It quite short I hear?

MP don't worry me as I don't like going online to get ass-kicking, prefer that in private.

Re: CODMW2 players - sound off

Posted: Fri Nov 13, 2009 3:18 pm
by Obsc3ne
Sulley wrote:Is the single player worth it? It quite short I hear?
It is very very short.

6.5 hours on hardened just doesn't seem long enough, aparantly gets knocked off in 4 hours on regular difficulty

the story is pretty good, if not hard to follow at stages. Had me rather engrossed in the story, and without giving away too much there are some familiar faces that enter the story, which thickens the plot somewhat.

The scene that the media got a hold where you kill civilians in an airport is brutal, I can see why the pc lobby groups got a wee bit ancy about it ;)

There will be another modern ware-fare type game by IW, even less closure than CoD4 sp so a sequel could be very easily put together, which could explain the shortness of the game

Good sp, wouldnt spend $100 on it just for that mode how-ever

Haven't tried Co-op as of yet either

Re: CODMW2 players - sound off

Posted: Fri Nov 13, 2009 3:35 pm
by Sulley
I'll stick with Borderlands then I think :D