Call Of Duty: Black Ops

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Harding Jr
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Re: Call Of Duty: Black Ops

Post by Harding Jr » Wed Nov 24, 2010 11:59 pm

KSR Aaza wrote:Try it on Nuketown when the heli is mowing up the spawn points and racking up kills by the second.
Black Ops - By definition means a stealth soldier

Be Stealth Aaza and own some shit. I've always carried me launcher behind me for the Aircraft +UAV etc.

tbh, if Combat Arms had no lag and had fluent movements like MW2 and mean Graphics minus the million hacker to legit ratio. I'd play that. No lieing down, no killstreaks, no prestige. Just skill.
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Bull
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Re: Call Of Duty: Black Ops

Post by Bull » Thu Nov 25, 2010 6:49 am

Harding Jr wrote:
KSR Aaza wrote:Try it on Nuketown when the heli is mowing up the spawn points and racking up kills by the second.
Black Ops - By definition means a stealth soldier

Be Stealth Aaza and own some shit. I've always carried me launcher behind me for the Aircraft +UAV etc.

tbh, if Combat Arms had no lag and had fluent movements like MW2 and mean Graphics minus the million hacker to legit ratio. I'd play that. No lieing down, no killstreaks, no prestige. Just skill.
Do you even look up meanings of stuff before you post them? haha

Black Ops or "Black Operations" are not soldiers, they are operations, usually ones that involve assassinations etc and done with secret agents, like the CIA etc.

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Harding Jr
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Re: Call Of Duty: Black Ops

Post by Harding Jr » Thu Nov 25, 2010 10:22 am

The people in the Black ops are stealth. You know what I was meaning Pluck :crazy: .
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KSR Aaza
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Re: Call Of Duty: Black Ops

Post by KSR Aaza » Fri Dec 03, 2010 5:39 pm

New update on stuff they're working on in the next update: http://www.callofduty.com/board/viewtopic.php?f=71&t=313146

IN PROGRESS
* • Added an option to create shaders during load time. This fixes hitching when viewing a new area of the map for the first time on some video cards.
* • Incomplete server browser results.
* • Improvements to Quickmatch results (with better ping and reduced lag)..
* • /connect
* • /reconnect
* • Improved threading performance on computers with only 2 cores.
* • Fixed random freezes in certain computer configurations.
* • Increased reserved slots to 9.
* • Improvements to the spawn system to resolve an issue where negative spawn influencers from specific game events were not always being deleted after the danger had cleared – in some matches, this was causing good spawns to be erroneously flagged by the game as bad spawns, which in turn forced actual bad spawns to get selected later in the match
* • Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)
* • Prevention of killstreak selection getting disabled in Combat Training under rare conditions
* • Array: Added collision to prevent players from partially clipping into a tree
* • Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3
* • Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out
* • Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2
* • Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin’s head when that mannequin was randomly spawned in that location
* • Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access
* • Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access
* • Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option
* • Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts
* • Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side
* • Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side
* • User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the “care package glitch”)

Pleased about the connect and reconnect options (why they weren't there from the start). However no real acknowledgment to the problem of stuttering and such that a lot of people are getting - either they don't know how to fix it or don't care.

Still waiting on them increasing the server size limit above 18.
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Harding Jr
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Re: Call Of Duty: Black Ops

Post by Harding Jr » Sun Dec 05, 2010 10:45 pm

Over the last few days myself and Aaza have managed to get to prestige one. It seems hardcore mode pulls a lot more xp than the standard mode. I'm not sure if this is because it takes less to kill therefor more killing. Or just because it's hardcore! Anyway still loving it!! Over the weekend I had my computer at Cookie's place and we put his graphics card in (1gb ATI ddr5 something something) and cranked those graphics up to their best and i doesn't look to bad!!! _b
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KSR Aaza
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Re: Call Of Duty: Black Ops

Post by KSR Aaza » Sun Dec 05, 2010 10:56 pm

I'm halfway through prestige one. Congrats on finally getting there Bryce. ;p
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Tyrone
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Re: Call Of Duty: Black Ops

Post by Tyrone » Wed Dec 08, 2010 12:38 pm

Add me on PS3: CoconutHairs


Loving the Jungle map :B

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Re: Call Of Duty: Black Ops

Post by cookie_76g » Thu Dec 09, 2010 9:41 pm

New computers running black ops mint as, running smoother than hardings pc ;)
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Harding Jr
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Re: Call Of Duty: Black Ops

Post by Harding Jr » Mon Dec 13, 2010 6:08 pm

cookie_76g wrote:New computers running black ops mint as, running smoother than hardings pc ;)
It doesn't lag when I play it :p My eyes must be to slow :crazy: . Blood bugger spend half as much as me too! Gotta get me a minta graphics card then we will be talking :D .

Are you prestige yet Cookie? We've gota watch out for this guy Aaza he is gonna catch up to us.
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Re: Call Of Duty: Black Ops

Post by KSR Aaza » Tue Dec 14, 2010 12:55 pm

He's probably been going all weekend while we were in Wellys. What's your steam name Cookie?
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Re: Call Of Duty: Black Ops

Post by Harding Jr » Tue Dec 14, 2010 1:04 pm

BiscuitNZ - Cookie's steam thingy.

He is almost level 40 already o_O
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Re: Call Of Duty: Black Ops

Post by Growler » Tue Dec 14, 2010 11:37 pm

How many people here have Black Ops?
Maybe if we have enough we could challenge SCU?

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Harding Jr
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Re: Call Of Duty: Black Ops

Post by Harding Jr » Tue Dec 14, 2010 11:49 pm

From my knowledge

Harding
Aaza
Bull
Obsc3ne
Cookie
Sasquatch - SCU???
DK - Not active atm
Aaron - Still lagging problems???
Sulley - active???
Chris56 - Active???
Riven - Active???

I would be keen on a few match ups. Especially objective based modes i.e Domination _b

EDIT: Would be a good idea to start a thread with everyone's steam accounts on so we can all add each other and same with any new player _b
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Bold
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Re: Call Of Duty: Black Ops

Post by Bold » Wed Dec 15, 2010 7:19 am

Why not make a KSR steam group?

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Re: Call Of Duty: Black Ops

Post by Harding Jr » Wed Dec 15, 2010 11:21 am

Bold wrote:Why not make a KSR steam group?
Good idea. I've gone ahead and made one. It's quite simply called "KSR" so search that, the way I've hooked it up everyone who wants to join should just automatically be accepted so let me know if that doesn't happen so I fix it ;) _b .
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Re: Call Of Duty: Black Ops

Post by KSR Aaza » Wed Dec 15, 2010 3:15 pm

Yep, auto accept is working on it.
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Re: Call Of Duty: Black Ops

Post by Sulley » Wed Dec 15, 2010 4:21 pm

Will have to look into that, not played Cod for a bit as got sick of the gameplay issues and lag..Been playing MOH..not that much better but at least there are no Uber prone or jumping and no second chance or copters to really ruin it...hehe
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Re: Call Of Duty: Black Ops

Post by KSR Aaza » Thu Dec 16, 2010 3:08 pm

Patch is out!!!

64.1MB for SP
64.6MB for MP

It's recommended to delete your config files and let the game create new ones.
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Re: Call Of Duty: Black Ops

Post by Bull » Thu Dec 16, 2010 5:13 pm

Wait, people still play this?

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Re: Call Of Duty: Black Ops

Post by Ugmo » Thu Dec 16, 2010 6:06 pm




Found this black ops clip :)
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Re: Call Of Duty: Black Ops

Post by Aaron » Thu Dec 16, 2010 9:52 pm

there is a mario kart mod :D

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Re: Call Of Duty: Black Ops

Post by Tyrone » Fri Dec 17, 2010 11:10 pm

Damn PS3 online having the meanest issues since the patch ..

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Re: Call Of Duty: Black Ops

Post by KSR Aaza » Sat Dec 18, 2010 4:38 pm

So the patch makes me half a menu crash about once every five times I open the game as appose to every first time after opening Steam.
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Re: Call Of Duty: Black Ops

Post by Bull » Sat Dec 18, 2010 4:52 pm

KSR Aaza wrote:So the patch makes me half a menu crash about once every five times I open the game as appose to every first time after opening Steam.
Just play Bad Company

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Re: Call Of Duty: Black Ops

Post by KSR Aaza » Sat Dec 18, 2010 4:57 pm

Nah oi, I own up in COD with my AK.
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