Call Of Duty: Black Ops

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Tyrone
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Re: Call Of Duty: Black Ops

Post by Tyrone » Wed Feb 02, 2011 1:22 pm

Ghost Perks O_o

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nutter84
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Re: Call Of Duty: Black Ops

Post by nutter84 » Wed Feb 02, 2011 3:15 pm

haha :mad: , second chance :ffs:
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Re: Call Of Duty: Black Ops

Post by Tyrone » Mon Feb 07, 2011 7:18 am

nutter84 wrote:haha :mad: , second chance :ffs:
:mad:

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Re: Call Of Duty: Black Ops

Post by Hotwheels » Thu Mar 03, 2011 8:53 pm

Good game
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Aaron
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Re: Call Of Duty: Black Ops

Post by Aaron » Thu Mar 03, 2011 8:54 pm

... Im not even half way to 1 prestige o.O

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KSR Aaza
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Re: Call Of Duty: Black Ops

Post by KSR Aaza » Wed Mar 23, 2011 10:59 pm

I know it's a stupid question to ask, but is anyone here actually buying the DLC? :larf:
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Re: Call Of Duty: Black Ops

Post by Harding Jr » Thu Mar 24, 2011 12:39 am

Thinking about it. The maps on it are actually pretty good. But with a release date for Modern Warfare 3 and Battlefield 3 both certain to come out in the near future, maybe my finances would be better spent on one of them. _b
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Re: Call Of Duty: Black Ops

Post by Aaron » Thu Mar 24, 2011 9:37 pm

KSR Aaza wrote:I know it's a stupid question to ask, but is anyone here actually buying the DLC? :larf:
... no, if you do and wanna play buy me the dlc and ill come play. Saving my money for booze.

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KSR Aaza
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Re: Call Of Duty: Black Ops

Post by KSR Aaza » Thu Mar 24, 2011 10:31 pm

I had no plans to, even if people here were going to.
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Re: Call Of Duty: Black Ops

Post by KSR Aaza » Sat Mar 26, 2011 12:34 pm

Patch 1.07 is finally out. Doubt it will improve the game enough though. Total download size (if you're up to date) will be 206mb.

Call of Duty: Black Ops
  • Improved stability for Zombies, Multiplayer, and Dedicated Servers.
    Fixed server hitching when client is kicked for inactivity.
    Added server browser Filter for DLC.
    Quickmatch will prioritize servers running only the maps you own.
    Addressed various MP and Zombies exploits.
    Addition of the “Dolly Cam” editing mode in Theater.
    Improved reliability of Recent Game films saving properly.
    Connectivity improvements for Zombies.
    Added ability to remove Counter Spy-Plane effects with the Jammer.
    Players that put an enemy into Second Chance are now credited with a kill when the downed player is killed or takes the 'coward's way out'.
    Players will no longer receive any “hitmarkers” for shooting friendly equipment.
    Addressed an issue with switching classes while using a Chopper Gunner / Gunship.
    Disable player movement sounds when Ninja perk is equipped.
    Players can no longer “spawn tube” with the China Lake at the beginning of a match.
    Additional fine-tuning of audio levels for bomb plants/defuses.
    Headshot “ping” is now only audible if enemy dies.
    Limit the ability to re-roll supply drops using Hardline Pro to Care Packages only, no other killstreak drops.
    Addressed an issue where the incorrect perks would appear when spectating another player under certain circumstances.
    RC-XD adjustments.
    Addressed an issue with calling in Chopper Gunner / Gunship immediately after being shot down from a previous one.
    Various improvements to Multiplayer and Zombies leaderboards.
Rcon 1.0.4.0
  • First Strike DLC support added
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Aaron
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Re: Call Of Duty: Black Ops

Post by Aaron » Sat Mar 26, 2011 1:05 pm

um... still no mod tools.. these developers are retarded.

Only thing I would change is the outrageous distance of the knives... 10m lunges are not suppose to happen.

will try next week some time.
Last edited by Aaron on Sat Mar 26, 2011 1:08 pm, edited 1 time in total.

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Re: Call Of Duty: Black Ops

Post by Bull » Sat Mar 26, 2011 1:08 pm

People still play Black Ops? :larf:

MW3 is spose to be out sometime this year as well, could be a bit of a laugh

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Re: Call Of Duty: Black Ops

Post by KSR Aaza » Sat Mar 26, 2011 2:48 pm

Yeah MW3 will be a good laugh.

Mod Tools were never going to be in this patch Aaron. They've been mentioned as coming 'after 1.07'. And they still haven't nerfed that knife mega-lunge and auto-aim? D:
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Re: Call Of Duty: Black Ops

Post by KSR Aaza » Tue Apr 12, 2011 5:33 pm

Oh yay, more DLC I'm not going to buy! Same as the last one with four new MP maps plus a extra zombies map.

May 3 is the release date for it on Xbox so sometime June the PC might see it.
http://www.joystiq.com/2011/04/11/call- ... ease-date/

Pretty much a waste of time by Activision - no-one's gonna buy it as they look towards the upcoming new titles.
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Re: Call Of Duty: Black Ops

Post by Aaron » Tue Apr 12, 2011 5:54 pm

KSR Aaza wrote:Yeah MW3 will be a good laugh.

Mod Tools were never going to be in this patch:
nor ever... will thrash this next lan comp then Im gonna uninstall all cod. Activision can blow goats.

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Re: Call Of Duty: Black Ops

Post by KSR Aaza » Thu Apr 14, 2011 12:54 pm

pcdev
News: We are shooting for mod tools release in May. #codblackops #pc

So mod tools before the 2nd DLC (as the PC will get it later than Xbox). :crazy:

Probably gonna package it with the DLC and charge $25 or $30.
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Re: Call Of Duty: Black Ops

Post by Harding Jr » Thu Apr 14, 2011 2:39 pm

As long as we don't have to buy the package to play on modded servers
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Re: Call Of Duty: Black Ops

Post by KSR Aaza » Fri Apr 15, 2011 12:54 pm

I'm sure Activision will make sure you have to. q-
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Re: Call Of Duty: Black Ops

Post by 2LO » Fri Apr 15, 2011 1:58 pm

CoD4 is where its at :D
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KSR Aaza
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Re: Call Of Duty: Black Ops

Post by KSR Aaza » Sat Apr 23, 2011 12:53 pm

Patch 1.08 is out. Just around 15mb.

Changelist:
  • Radar now always activates when two players remain in a OIC wager match.
    Pack-a-Punch ammo information now visible at wall weapon purchase points in all Zombie maps.
    Addressed an issue where Challenges were not appearing in After Action Report.
    Zombie Thief no longer freezes when target disconnects from Zombie Pentagon.
    Addressed various exploits.
    Fixed possible wrong gametype shown in server info screen.
    Server browser Hide DLC Content filter saves to player config like other filter settings.
    Call vote menu updated with all maps.
    Addressed issue causing reserved slot kicks on servers with no reserved slots.
    Sniper tweaks for dedicated servers.
    Weapon unlocks no longer appear with wrong icon.
    Friendly names now draw correctly in 3D stereo.
    Fixed some possible crashes during gameplay or film playback.
    Additional stability improvements.
Only fix that I saw was a issue was the Hide DLC button automatically setting itself to off each time you launched the game (think it was intentional to subtly tell us to buy the DLC).

Spawn points still need to be fixed plus the knife lunge and then there's mod tools to come out.

And here's a preview vid of the new map pack:



Kowloon (from First Strike) still looks to be the best map of the all the DLC but still not worth the monies.
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Re: Call Of Duty: Black Ops

Post by [SMG]Smeg » Thu May 19, 2011 8:48 am

Blackops Rocks and the new maps are awesome
I luv Discovery and Brerlin wall
we have 7 servers up now

www.Blackops.net.nz

They are full most nights but we are after more mature admins for servers

We are throwing a wicked lan/Party in Wellington Queensbirthday weekend 4th June
So get ya ass's down for it.
Lots of car racing games as well (bring ya frames)

http://www.smg.net.nz/lan/index.php

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Re: Call Of Duty: Black Ops

Post by KSR Aaza » Fri May 27, 2011 5:44 pm

Am I the only one still playing this game? :larf:

Patch 1.09 is out and it seems the mod tools aren't far off either.

Changelist:
  • Added support for mods in preparation for the upcoming tools release.
    Addressed various MP & Zombie exploits.
    Improved memory utilization in MP.
    Improved DLC filter in server browser – you can now hide any servers running content you do not own.
    Corrected issue which sometimes required repurchase of emblems or clan tags on weapons.
    Address some cases in which player could not receive Zombie invites.
    Replaced RPG with Grim Reaper in Gun Game Wager Match.
    Fine-tuned napalm and bombing-run damage indoors.
    Prevented rare invulnerability issue.
    Demolition bombs can no longer explode and be defused at the same time.
    Spy plane now activates in One in the Chamber in all cases.
    The “Sprint Kills” challenge for Steady Aim perk now rewards the player with the correct number of kills.
    Addressed a rare issue where a hacked camera spike would not function properly if the hacker also had a camera spike that was destroyed.
    Recording a clip with the speed mode for 2 cameras set to .1 will no longer increase in speed when switching perspectives back and forth.
    Improvements to Zipline functionality when viewed in Theater mode.
    Settings from custom games are all cleared and no longer carry over from one custom match to another.
    Nova gas will now affect players that are standing over their tactical insertion.
    Hardcore players who kill another teammate in Second Chance now lose the proper amount of points.
    Calling in a Chopper Gunner immediately after getting shot down in a Gunship will no longer end the Chopper Gunner run prematurely.
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mika 264
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Re: Call Of Duty: Black Ops

Post by mika 264 » Mon Sep 19, 2011 8:50 am

ive got this cod bo and mw2 but i play mw2 more
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Re: Call Of Duty: Black Ops

Post by -Cocaine » Mon Sep 19, 2011 10:14 pm

i got CoDBo mean fun _b
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Re: Call Of Duty: Black Ops

Post by lilscrappy » Sat Jan 28, 2012 2:43 pm

add me - ShErLoCk-Nz
or Mystic_Coulourz _b
:) lilscrappy :)

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