rFactor 2 - first screenshots
- Obsc3ne
- Posts: 2711
- Joined: Mon Mar 24, 2008 11:24 am
- Location: Wellington
- Contact:
- Sasquatch
- Posts: 2639
- Joined: Thu Feb 09, 2006 7:35 am
- Location: Adelaide
- WMS-Old Frt
- Posts: 600
- Joined: Fri Nov 27, 2009 1:12 am
- Location: Near Mountains in Queensland
- Contact:
Re: rFactor 2 - first screenshots
No, just a lot of teasingSasquatch wrote:is there a release date yet?
Dementia... isn't a Hollywood fantasy movie starring Mickey Mouse, apparently.
- Growler
- Posts: 3700
- Joined: Thu Apr 21, 2005 10:54 pm
- Location: Auckland
Re: rFactor 2 - first screenshots
There has been rumours that they are trying for late 2010....Sasquatch wrote:is there a release date yet?
- Obsc3ne
- Posts: 2711
- Joined: Mon Mar 24, 2008 11:24 am
- Location: Wellington
- Contact:
- Obsc3ne
- Posts: 2711
- Joined: Mon Mar 24, 2008 11:24 am
- Location: Wellington
- Contact:
- Foxman
- Posts: 233
- Joined: Tue Oct 31, 2006 9:14 pm
- Location: Christchurch
Re: rFactor 2 - first screenshots
i heard mid 2011
- ORA-Quasi
- Posts: 41
- Joined: Fri Jul 02, 2010 5:46 pm
Re: rFactor 2 - first screenshots
It was actually stated by Gjon himself that ISI were aiming for mid to late 2010...we'll have to see.Growler wrote:There has been rumours that they are trying for late 2010....Sasquatch wrote:is there a release date yet?
- Harding Jr
- Posts: 2662
- Joined: Mon Dec 18, 2006 11:26 am
- Location: Gisborne
- Growler
- Posts: 3700
- Joined: Thu Apr 21, 2005 10:54 pm
- Location: Auckland
Re: rFactor 2 - first screenshots
First wet weather video
-
- Posts: 464
- Joined: Tue Jan 05, 2010 4:10 pm
- Location: Melbourne,Australia
- Contact:
Re: rFactor 2 - first screenshots
man thats cool az will proberly spew everywhere when im doin a race haha but yeah looks coolGrowler wrote:First wet weather video
-----Edwards Racecars-----
94d Otago Cougars Captain 2010
77w KSS Club Championship 2010
94d Otago Cougars Captain 2010
77w KSS Club Championship 2010
- Riftcreator
- Posts: 4104
- Joined: Tue Mar 10, 2009 10:47 pm
- Location: Christchurch
- Contact:
Re: rFactor 2 - first screenshots
Impressive!
Hope the rain starts to streak on the visor as the speed starts to increase.
Hope the rain starts to streak on the visor as the speed starts to increase.
- Hugh
- Posts: 1344
- Joined: Mon Nov 14, 2005 11:30 am
Re: rFactor 2 - first screenshots
Look a bit more promising than previous shots.
- thornz
- Posts: 292
- Joined: Wed Mar 12, 2008 8:07 am
Re: rFactor 2 - first screenshots
Although I've never really been a fan of rfactor 1, I hope this is going to be as good as it looks, holding high hoped for this.
Anyone know if there has been any mention of the costs of the game? is it going to be a one off payment, or are they going to go to a subsription type of purchase to help continual development of the game?
Anyone know if there has been any mention of the costs of the game? is it going to be a one off payment, or are they going to go to a subsription type of purchase to help continual development of the game?
- OzLoUdmoUth
- Posts: 53
- Joined: Tue Aug 04, 2009 3:11 pm
- Location: Brisbane, Australia
- Contact:
Re: rFactor 2 - first screenshots
How freakin AWESOME does that look???? I'll take TWO based on that shot right there!!!!Hugh Jarse wrote:Look a bit more promising than previous shots.
OzLoUdy
- vandem
- GPL luddite
- Posts: 2169
- Joined: Tue Nov 09, 2004 2:59 pm
- Location: Auckland
- Contact:
Re: rFactor 2 - first screenshots
rFactor 2 – ISI Forums Now Open
http://www.virtualr.net/rfactor-2-isi-forums-now-open/
http://isiforums.net/f/forum.php
http://www.virtualr.net/rfactor-2-isi-forums-now-open/
http://isiforums.net/f/forum.php
- Growler
- Posts: 3700
- Joined: Thu Apr 21, 2005 10:54 pm
- Location: Auckland
Re: rFactor 2 - first screenshots
Hmmmmm...
While we're implementing many requests from various league admins to enhance the online experience, probably the biggest feature that affects both single and multiplayer is our new dynamic racing surface technology, or RealRoad. The track will "rubber in" as the weekend unfolds, excessive rain can clean the track surface, drylines will appear as the cars dry out the track, and marbles begin to build up as the race unfolds. All of this is constantly affecting the grip level of the track, and none of it is predetermined, but rather it is based on where and how the cars are driven. It will especially make online racing a whole new experience...
While we're implementing many requests from various league admins to enhance the online experience, probably the biggest feature that affects both single and multiplayer is our new dynamic racing surface technology, or RealRoad. The track will "rubber in" as the weekend unfolds, excessive rain can clean the track surface, drylines will appear as the cars dry out the track, and marbles begin to build up as the race unfolds. All of this is constantly affecting the grip level of the track, and none of it is predetermined, but rather it is based on where and how the cars are driven. It will especially make online racing a whole new experience...
- Ex0dusNZ
- Posts: 292
- Joined: Sun Aug 23, 2009 9:22 pm
- Harding Jr
- Posts: 2662
- Joined: Mon Dec 18, 2006 11:26 am
- Location: Gisborne
Re: rFactor 2 - first screenshots
That is going to be awesome! I sure do how that on softer surfaces, such as gravel, dirt, grass and sandtraps that the actual surface can be moved. Hence creating ruts and moving the raceline as the race goes on.Growler wrote:Hmmmmm...
While we're implementing many requests from various league admins to enhance the online experience, probably the biggest feature that affects both single and multiplayer is our new dynamic racing surface technology, or RealRoad. The track will "rubber in" as the weekend unfolds, excessive rain can clean the track surface, drylines will appear as the cars dry out the track, and marbles begin to build up as the race unfolds. All of this is constantly affecting the grip level of the track, and none of it is predetermined, but rather it is based on where and how the cars are driven. It will especially make online racing a whole new experience...
- Hugh
- Posts: 1344
- Joined: Mon Nov 14, 2005 11:30 am
Re: rFactor 2 - first screenshots
Nah.. I cant see it making ruts mate. that would mean on the fly modeling from within rfactor.Harding Jr wrote:That is going to be awesome! I sure do how that on softer surfaces, such as gravel, dirt, grass and sandtraps that the actual surface can be moved. Hence creating ruts and moving the raceline as the race goes on.Growler wrote:Hmmmmm...
While we're implementing many requests from various league admins to enhance the online experience, probably the biggest feature that affects both single and multiplayer is our new dynamic racing surface technology, or RealRoad. The track will "rubber in" as the weekend unfolds, excessive rain can clean the track surface, drylines will appear as the cars dry out the track, and marbles begin to build up as the race unfolds. All of this is constantly affecting the grip level of the track, and none of it is predetermined, but rather it is based on where and how the cars are driven. It will especially make online racing a whole new experience...
Fake ruts similar to rumbles now ,, yes.
New Shots
- Riftcreator
- Posts: 4104
- Joined: Tue Mar 10, 2009 10:47 pm
- Location: Christchurch
- Contact:
Re: rFactor 2 - first screenshots
I feel an upgrade of the Sim pc coming on ......
- Obsc3ne
- Posts: 2711
- Joined: Mon Mar 24, 2008 11:24 am
- Location: Wellington
- Contact:
- Harding Jr
- Posts: 2662
- Joined: Mon Dec 18, 2006 11:26 am
- Location: Gisborne
Re: rFactor 2 - first screenshots
As I said last night, I don't think dx9 will be a problem. If you've got a good computer it will look mean. If you have a lower end PC, it won't look as good. But you will still be able to play. Everyone is a winner.Obsc3ne wrote:
- Obsc3ne
- Posts: 2711
- Joined: Mon Mar 24, 2008 11:24 am
- Location: Wellington
- Contact:
- Growler
- Posts: 3700
- Joined: Thu Apr 21, 2005 10:54 pm
- Location: Auckland
Re: rFactor 2 - first screenshots
Damn Obsc3ne...you beat me to it!