rFactor 2 - first screenshots

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Obsc3ne
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Re: rFactor 2 - first screenshots

Post by Obsc3ne » Tue Jun 01, 2010 3:26 pm

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Sasquatch
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Re: rFactor 2 - first screenshots

Post by Sasquatch » Thu Jun 03, 2010 11:37 am

is there a release date yet?
Admire the fur

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Re: rFactor 2 - first screenshots

Post by WMS-Old Frt » Thu Jun 03, 2010 1:32 pm

Sasquatch wrote:is there a release date yet?
;( No, just a lot of teasing
Dementia... isn't a Hollywood fantasy movie starring Mickey Mouse, apparently.

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Re: rFactor 2 - first screenshots

Post by Growler » Thu Jun 03, 2010 3:03 pm

Sasquatch wrote:is there a release date yet?
There has been rumours that they are trying for late 2010....

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Re: rFactor 2 - first screenshots

Post by Obsc3ne » Wed Jun 30, 2010 6:43 pm



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Re: rFactor 2 - first screenshots

Post by Obsc3ne » Wed Jun 30, 2010 6:59 pm

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Foxman
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Re: rFactor 2 - first screenshots

Post by Foxman » Sun Jul 04, 2010 8:51 pm

i heard mid 2011

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Re: rFactor 2 - first screenshots

Post by ORA-Quasi » Mon Jul 05, 2010 1:49 am

Growler wrote:
Sasquatch wrote:is there a release date yet?
There has been rumours that they are trying for late 2010....
It was actually stated by Gjon himself that ISI were aiming for mid to late 2010...we'll have to see.

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Re: rFactor 2 - first screenshots

Post by Harding Jr » Sat Jul 24, 2010 11:37 pm

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Re: rFactor 2 - first screenshots

Post by Growler » Wed Sep 22, 2010 10:53 am

First wet weather video


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Re: rFactor 2 - first screenshots

Post by Terminator-141d » Wed Sep 22, 2010 8:11 pm

Growler wrote:First wet weather video

man thats cool az will proberly spew everywhere when im doin a race haha but yeah looks cool
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Re: rFactor 2 - first screenshots

Post by Riftcreator » Wed Sep 22, 2010 8:37 pm

Impressive!

Hope the rain starts to streak on the visor as the speed starts to increase.

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Hugh
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Re: rFactor 2 - first screenshots

Post by Hugh » Fri Oct 01, 2010 1:23 pm

Look a bit more promising than previous shots.
nissanrf2rain.jpg

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Re: rFactor 2 - first screenshots

Post by thornz » Fri Oct 01, 2010 3:10 pm

Although I've never really been a fan of rfactor 1, I hope this is going to be as good as it looks, holding high hoped for this.

Anyone know if there has been any mention of the costs of the game? is it going to be a one off payment, or are they going to go to a subsription type of purchase to help continual development of the game?

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Re: rFactor 2 - first screenshots

Post by OzLoUdmoUth » Fri Oct 01, 2010 3:40 pm

Hugh Jarse wrote:Look a bit more promising than previous shots.
nissanrf2rain.jpg
How freakin AWESOME does that look???? I'll take TWO based on that shot right there!!!! :larf:

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Re: rFactor 2 - first screenshots

Post by vandem » Fri Oct 08, 2010 9:15 pm


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Re: rFactor 2 - first screenshots

Post by Growler » Fri Oct 08, 2010 10:48 pm

Hmmmmm...

While we're implementing many requests from various league admins to enhance the online experience, probably the biggest feature that affects both single and multiplayer is our new dynamic racing surface technology, or RealRoad. The track will "rubber in" as the weekend unfolds, excessive rain can clean the track surface, drylines will appear as the cars dry out the track, and marbles begin to build up as the race unfolds. All of this is constantly affecting the grip level of the track, and none of it is predetermined, but rather it is based on where and how the cars are driven. It will especially make online racing a whole new experience...

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Re: rFactor 2 - first screenshots

Post by Ex0dusNZ » Thu Oct 21, 2010 10:55 am

wow i so want it :D
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Re: rFactor 2 - first screenshots

Post by Harding Jr » Thu Oct 21, 2010 12:48 pm

Growler wrote:Hmmmmm...

While we're implementing many requests from various league admins to enhance the online experience, probably the biggest feature that affects both single and multiplayer is our new dynamic racing surface technology, or RealRoad. The track will "rubber in" as the weekend unfolds, excessive rain can clean the track surface, drylines will appear as the cars dry out the track, and marbles begin to build up as the race unfolds. All of this is constantly affecting the grip level of the track, and none of it is predetermined, but rather it is based on where and how the cars are driven. It will especially make online racing a whole new experience...
That is going to be awesome! I sure do how that on softer surfaces, such as gravel, dirt, grass and sandtraps that the actual surface can be moved. Hence creating ruts and moving the raceline as the race goes on. _b
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Re: rFactor 2 - first screenshots

Post by Hugh » Thu Oct 21, 2010 3:28 pm

Harding Jr wrote:
Growler wrote:Hmmmmm...

While we're implementing many requests from various league admins to enhance the online experience, probably the biggest feature that affects both single and multiplayer is our new dynamic racing surface technology, or RealRoad. The track will "rubber in" as the weekend unfolds, excessive rain can clean the track surface, drylines will appear as the cars dry out the track, and marbles begin to build up as the race unfolds. All of this is constantly affecting the grip level of the track, and none of it is predetermined, but rather it is based on where and how the cars are driven. It will especially make online racing a whole new experience...
That is going to be awesome! I sure do how that on softer surfaces, such as gravel, dirt, grass and sandtraps that the actual surface can be moved. Hence creating ruts and moving the raceline as the race goes on. _b
Nah.. I cant see it making ruts mate. that would mean on the fly modeling from within rfactor.
Fake ruts similar to rumbles now ,, yes.

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Re: rFactor 2 - first screenshots

Post by Riftcreator » Thu Oct 21, 2010 3:53 pm

I feel an upgrade of the Sim pc coming on ...... >_<

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Re: rFactor 2 - first screenshots

Post by Obsc3ne » Wed Nov 03, 2010 11:10 am

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Re: rFactor 2 - first screenshots

Post by Harding Jr » Wed Nov 03, 2010 11:30 am

Obsc3ne wrote:Image

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As I said last night, I don't think dx9 will be a problem. If you've got a good computer it will look mean. If you have a lower end PC, it won't look as good. But you will still be able to play. Everyone is a winner. _b
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Re: rFactor 2 - first screenshots

Post by Obsc3ne » Wed Nov 03, 2010 1:55 pm



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Re: rFactor 2 - first screenshots

Post by Growler » Wed Nov 03, 2010 11:17 pm

Damn Obsc3ne...you beat me to it!

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