NAGT 1.6

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Hugh
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NAGT 1.6

Post by Hugh » Tue Jan 03, 2012 10:41 pm


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Growler
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Re: NAGT 1.6

Post by Growler » Tue Jan 03, 2012 11:09 pm

You just beat me to it!

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BK
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Re: NAGT 1.6

Post by BK » Wed Jan 04, 2012 7:06 am

...oooh I feel another server coming on...

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BK
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Re: NAGT 1.6

Post by BK » Thu Jan 05, 2012 7:59 am

Anyone having .mass errors with the porsches?

I can't drive them and when I drive another car I get two lots of errors that relate to the porsches as the track loads. The mod still runs but the porsches don't have the correct bodies on them.

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Riftcreator
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Re: NAGT 1.6

Post by Riftcreator » Thu Jan 05, 2012 10:33 am

You did a fresh install? or put it over the top of 1.5?

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BK
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Re: NAGT 1.6

Post by BK » Thu Jan 05, 2012 10:59 am

I used the batch file to remove the old one and then installed.

Might try removing it all and trying again.

The RX8 sounds great but don't know if I could stand a long race in it!

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Growler
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Re: NAGT 1.6

Post by Growler » Thu Jan 05, 2012 12:28 pm

Yeah...not too fussed on the RX8 and Challenger sounds. The rest of the mod is OK.

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tonyff4
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Re: NAGT 1.6

Post by tonyff4 » Thu Jan 05, 2012 12:33 pm

A quick note. You SHOULD remove the /Gamedata/Vehicles/NAGT folder before starting (removing version 1.5).

If you want to save old cars or carsets, do so before removing the NAGT folder or running the script. Note that older Porsche's will not work with the new body.

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Hugh
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Re: NAGT 1.6

Post by Hugh » Thu Jan 05, 2012 12:43 pm

Have to agree with growler on those two sounds.. pretty sub standard,, the rx8 is to high pitch..theres a good video of incar sounds on youtude which sound a lot better,,challenger is just really poor.

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BK
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Re: NAGT 1.6

Post by BK » Thu Jan 05, 2012 1:30 pm

tonyff4 wrote:A quick note. You SHOULD remove the /Gamedata/Vehicles/NAGT folder before starting (removing version 1.5).

If you want to save old cars or carsets, do so before removing the NAGT folder or running the script. Note that older Porsche's will not work with the new body.
Yeah I did remove everything... I used the batch file they gave and also checked the files to see they were gone. It'll only take a few minutes to remove and reload again.

Most cars handle well but after driving the Historx cars, these cars seem too easy... ? Maybe I've spent too much time sideways and forgot that some cars stick to the road better :B

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BK
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Re: NAGT 1.6

Post by BK » Fri Jan 06, 2012 6:47 pm

oK, I have removed and reinstalled the 1.6 version and still get the same errors with the porsche.

gMotor Error: Error loading texture PSH_RIM for material WCRIMS. Also a global error material WCRIMS error.

It seems the rim.dds files are missing. I had a looking in the carset folder and couldn't find any. For instant, the C6 has a couple of files like C6_NAGT_3RIMS.
Last edited by BK on Sat Jan 07, 2012 8:30 am, edited 1 time in total.

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Hugh
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Re: NAGT 1.6

Post by Hugh » Fri Jan 06, 2012 6:58 pm

all works fine here.. on fresh rflite install

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Bull
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Re: NAGT 1.6

Post by Bull » Fri Jan 06, 2012 7:00 pm

Looking forward to this year now ... Historix league and NAGT league ... what more could we want :D

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Maniak
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Re: NAGT 1.6

Post by Maniak » Fri Jan 06, 2012 9:03 pm

Bull wrote:Looking forward to this year now ... Historix league and NAGT league ... what more could we want :D
To run it all on rFactor 2!! ;)

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Growler
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Re: NAGT 1.6

Post by Growler » Fri Jan 06, 2012 9:07 pm

Hugh Jarse wrote:all works fine here.. on fresh rflite install
Ditto...

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BK
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Re: NAGT 1.6

Post by BK » Fri Jan 06, 2012 9:28 pm

hmmmm..... O_o

I have done a fresh install of rflite and still get the same problem >:[

I checked the tptcc forum and someone else has the same issue. I'll keep an eye on that and see what comes out.

Based on Growler and Hugh not having problems, can you see any rims.dds files for the porsche in the carset folder? There are these files for the other cars, just not the porsche.



*EDIT: Got this reply from TPTCC site - thanks to kwhite http://www.tptcc.com/board/viewtopic.ph ... 4822#p4822:

You have an incorrect gen file or gmt in your install then somewhere. If you are loading 1.6 clean then there should be no referrence to PSH_RIM for material WCRIMS.

WCRIMS calls for a 996 texture in V1.6

Haven't fixed it but now can look in the right direction... damn Prosches... who needs them really :larf:

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BK
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Re: NAGT 1.6

Post by BK » Sat Jan 07, 2012 12:25 pm

Resolved.... changed to dx9 and can now see the little german beetles.

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BK
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Re: NAGT 1.6

Post by BK » Sat Jan 07, 2012 4:08 pm

server up: 118.90.36.144
password as normal

On this evening for a few laps

Tracks:
Mid-Ohio
KSR- Nogaro
Laguna
Mosport
Essington GP
Bathurst

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Riftcreator
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Re: NAGT 1.6

Post by Riftcreator » Sat Jan 07, 2012 6:07 pm

Very disapointed with 1.6.

RX8 doesn't sound even remotely right, and the Challenger sounds like they took the sounds from a Playstation game.

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Bull
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Re: NAGT 1.6

Post by Bull » Sat Jan 07, 2012 10:37 pm

Riftcreator wrote:Very disapointed with 1.6.

RX8 doesn't sound even remotely right, and the Challenger sounds like they took the sounds from a Playstation game.
Rotaries don't sound right in real life either, so point null. And meh to Challenger.

I just wanna race my Metallicamaro again!

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Growler
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Re: NAGT 1.6

Post by Growler » Sat Jan 07, 2012 10:49 pm

I tried the RX8 tonight. Disregarding the sound I would say with a decent setup this car would be very competitve!
Thanks BK for the server tonight.

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Growler
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Re: NAGT 1.6

Post by Growler » Wed Feb 15, 2012 1:01 pm

I have just had confirmation that The Pits are working on a patch to fix some of the issues with version 1.6.
This includes the sound of the Challenger among other things...

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