NAGT 1.6
- Growler
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- Location: Auckland
Re: NAGT 1.6
You just beat me to it!
- BK
- Posts: 1117
- Joined: Sat Mar 20, 2010 5:26 pm
- Location: Blenheim
Re: NAGT 1.6
...oooh I feel another server coming on...
- BK
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- Joined: Sat Mar 20, 2010 5:26 pm
- Location: Blenheim
Re: NAGT 1.6
Anyone having .mass errors with the porsches?
I can't drive them and when I drive another car I get two lots of errors that relate to the porsches as the track loads. The mod still runs but the porsches don't have the correct bodies on them.
I can't drive them and when I drive another car I get two lots of errors that relate to the porsches as the track loads. The mod still runs but the porsches don't have the correct bodies on them.
- Riftcreator
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Re: NAGT 1.6
You did a fresh install? or put it over the top of 1.5?
- BK
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- Location: Blenheim
Re: NAGT 1.6
I used the batch file to remove the old one and then installed.
Might try removing it all and trying again.
The RX8 sounds great but don't know if I could stand a long race in it!
Might try removing it all and trying again.
The RX8 sounds great but don't know if I could stand a long race in it!
- Growler
- Posts: 3700
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- Location: Auckland
Re: NAGT 1.6
Yeah...not too fussed on the RX8 and Challenger sounds. The rest of the mod is OK.
- tonyff4
- Posts: 126
- Joined: Sun Nov 15, 2009 11:51 am
- Location: hastings
Re: NAGT 1.6
A quick note. You SHOULD remove the /Gamedata/Vehicles/NAGT folder before starting (removing version 1.5).
If you want to save old cars or carsets, do so before removing the NAGT folder or running the script. Note that older Porsche's will not work with the new body.
If you want to save old cars or carsets, do so before removing the NAGT folder or running the script. Note that older Porsche's will not work with the new body.
- Hugh
- Posts: 1344
- Joined: Mon Nov 14, 2005 11:30 am
Re: NAGT 1.6
Have to agree with growler on those two sounds.. pretty sub standard,, the rx8 is to high pitch..theres a good video of incar sounds on youtude which sound a lot better,,challenger is just really poor.
- BK
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- Joined: Sat Mar 20, 2010 5:26 pm
- Location: Blenheim
Re: NAGT 1.6
Yeah I did remove everything... I used the batch file they gave and also checked the files to see they were gone. It'll only take a few minutes to remove and reload again.tonyff4 wrote:A quick note. You SHOULD remove the /Gamedata/Vehicles/NAGT folder before starting (removing version 1.5).
If you want to save old cars or carsets, do so before removing the NAGT folder or running the script. Note that older Porsche's will not work with the new body.
Most cars handle well but after driving the Historx cars, these cars seem too easy... ? Maybe I've spent too much time sideways and forgot that some cars stick to the road better
- BK
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- Location: Blenheim
Re: NAGT 1.6
oK, I have removed and reinstalled the 1.6 version and still get the same errors with the porsche.
gMotor Error: Error loading texture PSH_RIM for material WCRIMS. Also a global error material WCRIMS error.
It seems the rim.dds files are missing. I had a looking in the carset folder and couldn't find any. For instant, the C6 has a couple of files like C6_NAGT_3RIMS.
gMotor Error: Error loading texture PSH_RIM for material WCRIMS. Also a global error material WCRIMS error.
It seems the rim.dds files are missing. I had a looking in the carset folder and couldn't find any. For instant, the C6 has a couple of files like C6_NAGT_3RIMS.
Last edited by BK on Sat Jan 07, 2012 8:30 am, edited 1 time in total.
- Hugh
- Posts: 1344
- Joined: Mon Nov 14, 2005 11:30 am
Re: NAGT 1.6
all works fine here.. on fresh rflite install
- Bull
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Re: NAGT 1.6
Looking forward to this year now ... Historix league and NAGT league ... what more could we want
- Maniak
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Re: NAGT 1.6
To run it all on rFactor 2!!Bull wrote:Looking forward to this year now ... Historix league and NAGT league ... what more could we want
- Growler
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- Location: Auckland
Re: NAGT 1.6
Ditto...Hugh Jarse wrote:all works fine here.. on fresh rflite install
- BK
- Posts: 1117
- Joined: Sat Mar 20, 2010 5:26 pm
- Location: Blenheim
Re: NAGT 1.6
hmmmm.....
I have done a fresh install of rflite and still get the same problem
I checked the tptcc forum and someone else has the same issue. I'll keep an eye on that and see what comes out.
Based on Growler and Hugh not having problems, can you see any rims.dds files for the porsche in the carset folder? There are these files for the other cars, just not the porsche.
*EDIT: Got this reply from TPTCC site - thanks to kwhite http://www.tptcc.com/board/viewtopic.ph ... 4822#p4822:
You have an incorrect gen file or gmt in your install then somewhere. If you are loading 1.6 clean then there should be no referrence to PSH_RIM for material WCRIMS.
WCRIMS calls for a 996 texture in V1.6
Haven't fixed it but now can look in the right direction... damn Prosches... who needs them really
I have done a fresh install of rflite and still get the same problem
I checked the tptcc forum and someone else has the same issue. I'll keep an eye on that and see what comes out.
Based on Growler and Hugh not having problems, can you see any rims.dds files for the porsche in the carset folder? There are these files for the other cars, just not the porsche.
*EDIT: Got this reply from TPTCC site - thanks to kwhite http://www.tptcc.com/board/viewtopic.ph ... 4822#p4822:
You have an incorrect gen file or gmt in your install then somewhere. If you are loading 1.6 clean then there should be no referrence to PSH_RIM for material WCRIMS.
WCRIMS calls for a 996 texture in V1.6
Haven't fixed it but now can look in the right direction... damn Prosches... who needs them really
- BK
- Posts: 1117
- Joined: Sat Mar 20, 2010 5:26 pm
- Location: Blenheim
Re: NAGT 1.6
Resolved.... changed to dx9 and can now see the little german beetles.
- BK
- Posts: 1117
- Joined: Sat Mar 20, 2010 5:26 pm
- Location: Blenheim
Re: NAGT 1.6
server up: 118.90.36.144
password as normal
On this evening for a few laps
Tracks:
Mid-Ohio
KSR- Nogaro
Laguna
Mosport
Essington GP
Bathurst
password as normal
On this evening for a few laps
Tracks:
Mid-Ohio
KSR- Nogaro
Laguna
Mosport
Essington GP
Bathurst
- Riftcreator
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Re: NAGT 1.6
Very disapointed with 1.6.
RX8 doesn't sound even remotely right, and the Challenger sounds like they took the sounds from a Playstation game.
RX8 doesn't sound even remotely right, and the Challenger sounds like they took the sounds from a Playstation game.
- Bull
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Re: NAGT 1.6
Rotaries don't sound right in real life either, so point null. And meh to Challenger.Riftcreator wrote:Very disapointed with 1.6.
RX8 doesn't sound even remotely right, and the Challenger sounds like they took the sounds from a Playstation game.
I just wanna race my Metallicamaro again!
- Growler
- Posts: 3700
- Joined: Thu Apr 21, 2005 10:54 pm
- Location: Auckland
Re: NAGT 1.6
I tried the RX8 tonight. Disregarding the sound I would say with a decent setup this car would be very competitve!
Thanks BK for the server tonight.
Thanks BK for the server tonight.
- Growler
- Posts: 3700
- Joined: Thu Apr 21, 2005 10:54 pm
- Location: Auckland
Re: NAGT 1.6
I have just had confirmation that The Pits are working on a patch to fix some of the issues with version 1.6.
This includes the sound of the Challenger among other things...
This includes the sound of the Challenger among other things...