rFactor V8 Supercars V1.0 fm ORSM are OUT!!!!!!!!

Discuss new sims, mods, tracks and sim software/hardware
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Sulley
Posts: 3749
Joined: Mon Dec 13, 2004 4:56 pm
Location: Wellington

Post by Sulley » Tue Sep 26, 2006 10:21 am

Maniak wrote:Sulley - RSC has some good guides on the graphics and FF settings etc.
Cheers, waded thru one huge sticky on controller FF settings, found one bit on MOMO Black settings, so will try that out. I assume I back up player controller file then replace relevant settings in the file and save.

As for graphics settings I'll just tone down the usual suspects.

Not that it matters at the mo, as I wont be using rfactor regular again until we switch to SCE mod or equivalent. Now if there was some road racing on Thursday or Sunday night that would be cool.
"Hey, did you lose weight, or a limb?"
Sulley – James P. “Sulley” Sullivan

"Laughter has more power than screams"
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Flyboy69
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Joined: Tue Nov 09, 2004 8:25 pm
Location: Te Awamutu, NZ
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Post by Flyboy69 » Tue Sep 26, 2006 10:34 am

Does anyone get a big fsp hit when they end up in the sand traps?

I drop to about 2 fps if I do, but if I can get back on the track its fine again. If I'm quite a way off the track in the sand I have to quit back to the garage.
No, he didnt slam into you, he didnt bump you, he didnt nudge you, he rubbed you, and rubbing son, is racing.

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