Monday night Nascar
- Inspector
- Team DuD Motorsport
- Posts: 5473
- Joined: Mon Oct 18, 2004 9:42 pm
- Location: Palmerston North
- Contact:
- storm
- Posts: 139
- Joined: Thu Jan 06, 2005 7:18 am
- Location: Dunedin
- Contact:
- CarnaGe
- Posts: 260
- Joined: Sun Oct 09, 2005 3:27 pm
- Location: Auckland
- GarethRobinson
- Posts: 310
- Joined: Thu Jan 20, 2005 8:04 am
- supastocknut
- Posts: 2081
- Joined: Thu Oct 20, 2005 9:22 am
- Location: rotorua
- Inspector
- Team DuD Motorsport
- Posts: 5473
- Joined: Mon Oct 18, 2004 9:42 pm
- Location: Palmerston North
- Contact:
supastocknut wrote: ok i fold how do i get in on this
LOL - Welcome Nut - I knew Lord Carnage would turn you to the "Dark Side" eventually......
You need to get yourself a wheel mate, no way round it, you will be burnt at the stake if you turn up at any of our servers on a keyboard, just look at Marty, he turned up with a console so we ran over him with a bus and you can see what that did to his face.......
Inspector
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- Inspector
- Team DuD Motorsport
- Posts: 5473
- Joined: Mon Oct 18, 2004 9:42 pm
- Location: Palmerston North
- Contact:
- BAZZIL
- Boom Boom !
- Posts: 4097
- Joined: Mon Dec 13, 2004 11:09 pm
- Contact:
- MadMarty13
- Posts: 1312
- Joined: Sat Mar 12, 2005 8:29 am
- Location: Napier,NewZealand
- Contact:
re
Nut does have a wheel inspector remember he had one at the lan,but I forgot
about your ailing sight to go with your ailing hearing,
ps some good mobility sco0ters on trade me at the mo
about your ailing sight to go with your ailing hearing,
ps some good mobility sco0ters on trade me at the mo
2005
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL
-
- Posts: 698
- Joined: Sat Feb 26, 2005 2:48 pm
- Location: Tauranga
- wide load
- Posts: 1053
- Joined: Wed Jan 19, 2005 11:16 pm
- Location: wellington
Ive just had a blat around with these cars and also think these would be ideal for this league. Why could we not use these? With the dirt flying going into blind corners, alot of fun with two teams of 10 or so.UnbounD wrote:Im in for short tracks, at least you know every one gets ripped!
Shame we couldnt use the Late model mod that Marty posted, would be perfect for this. I dont mind painting some of those
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- Bloody SimTV!
- Posts: 2383
- Joined: Wed Nov 17, 2004 5:03 pm
- Prometheus
- Bloody SimTV!
- Posts: 3231
- Joined: Fri Nov 19, 2004 3:34 pm
- Location: Trapped on the North Shore
Not another mod to download and install on another game just to race with youse fellas ??
By the time you add up the number of different games, with different mods, it'll never end
I vote for the original thread suggestion, full damage o a short track with only 2 teams.
By the time you add up the number of different games, with different mods, it'll never end
I vote for the original thread suggestion, full damage o a short track with only 2 teams.
YouTube videos
- Sulley
- Posts: 3749
- Joined: Mon Dec 13, 2004 4:56 pm
- Location: Wellington
Re: re
You need to top up your Lithium intake there MartyMadMarty13 wrote:right up my sulley as well ops alley i meant
Im in!time to wipe out BLUE cars!!lol
"Hey, did you lose weight, or a limb?"
Sulley – James P. “Sulley” Sullivan
"Laughter has more power than screams"
Sulley – James P. “Sulley” Sullivan
"Laughter has more power than screams"
- Inspector
- Team DuD Motorsport
- Posts: 5473
- Joined: Mon Oct 18, 2004 9:42 pm
- Location: Palmerston North
- Contact:
Will get under way next Monday all going well. Been a busy weekend and still more to do.
Ron will have a "Nascar Stockcar" section at SimRacerHQ shortly where you can sign up for the league and then we will create teams once we have enough to form the basis of the two teams. Drivers can be added as we go along but we need 16 to 20 sign ups to form the core of the teams.
Bazzil will paint the 2 team cars, and once you sign up (with your name and number - league numbers are reserved for those drivers as always) your name will be put on a skin (front and back) and you car numbered in the "Opponent Manager" but no numbers will be placed on the skin. All skins will be made available for download and we will be away.
League format will be:
The test league will run over 5 weeks on a Monday evening. There will be a 5 minute warm up/practice session between races but no qualifying, all race starts will be random grids. There will be 3 races per night (meeting). Race 1 will start at 9.00pm. Meeting 5 will be a 2 race meeting at 20% per race and the tracks will be a drivers choice selection. After meeting 4 a poll will be put up with each track we have raced as an option and all drivers vote for their two favourites.
Rules:
The rules are very simple, you race for points for your team. Individual points do not count although they will still be listed at SimRacerHQ because that is the way the software works. The only final score that will count will be the team score. All cars will score points as per standard Nascar scoring, even if you get taken out on lap 2 you will still score a place as long as you do not quit the game. Drivers unable to attend will be given points for one place below last place. The only don't is, do not attack below the line or above the line. In other words do not deliberately drive from the track below the track inside line to attack another car and do not drive from below the line up into the racing traffic to attack. Obviously there will be times when cars spin out of control and this happens, generally people will say sorry I was out of control etc, but if you think it was deliberate then have a look at the replay and protest through the forum. Anyone found to have attacked deliberately will have their points for that race removed from the team total. There will be no restrictions on pitting as there has been in the past stockcar races but if there is issues in the first few races where there are only a few cars left running and many laps to go, the pits can be closed at set times or when a set number of cars are left running. We'll cross that bridge when we come to it. No reversing into other cars, no attacking in the pit lane. The use of Ventrilo to tell your team mates who to attack/block/take out/support etc etc is highly encouraged, and extra points may be awarded to the best sarcastic remarks to the opposition team.
Hints:
Your are racing for points. You score more points the higher up you finish. The attacking car often comes off worst, why? Because the weakest part on the car is the engine. You hit someone full noise front on and you'll blow your engine almost straight away and you'll score bugger all points for your team. You charge at someone full noise and miss and hit the wall you'll blow your engine and score bugger all points for your team. Yes this is Stockcar racing but skill is required, you need skill to take your car to the front and score maximum points for your team, you need skill to block the leading opposition cars without getting in your team mates way, you need skill to take out opposition cars with wrecking your own car and without wrecking your team mates cars.
If you want to enjoy this league then don't throw your brain out when you get in the car. It is a race that you can hit in, not a demolition derby or last man standing.
Vehicles: CUP Cars
Damage: Moderate
Pit Stop Frequency: 1x
Setups: Fixed Fast (will accept custom setup if issues are found)
Driving Aids: All off (except clutch)
Yellows: Off
Tracks:
Meeting 1 - 31st October - North Carolina/Salem
Race 1: North Carolina 15%
Race 2: Salem 10%
Race 3: North Carolina 15%
Meeting 2 - 7th November - Hillside/Dover
Race 1: Hillside 15%
Race 2: Dover 10%
Race 3: Hillside 15%
Meeting 3 - 14th November - Altoona/Rockford
Race 1: Altoona 15%
Race 2: Rockford 10%
Race 3: Altoona 15%
Meeting 4 - 21st November - Bristol/Primal
Race 1: Bristol 15%
Race 2: Primal 10%
Race 3: Bristol 15%
Meeting 5 - 28th November - Grand Final - Drivers Choice
Race 1: Drivers Choice 20%
Race 2: Drivers Choice 20%
Track Downloads:
Bristol
Salem
Altoona
Dover
Hillside
North Carolina
Primal
Rockford
As always this league is open to changes in rules and format especially because it is new. Your suggestions are welcome and if this becomes popular we can consider running more and improved Nascar Stockcars next year.
Cheers
Ron will have a "Nascar Stockcar" section at SimRacerHQ shortly where you can sign up for the league and then we will create teams once we have enough to form the basis of the two teams. Drivers can be added as we go along but we need 16 to 20 sign ups to form the core of the teams.
Bazzil will paint the 2 team cars, and once you sign up (with your name and number - league numbers are reserved for those drivers as always) your name will be put on a skin (front and back) and you car numbered in the "Opponent Manager" but no numbers will be placed on the skin. All skins will be made available for download and we will be away.
League format will be:
The test league will run over 5 weeks on a Monday evening. There will be a 5 minute warm up/practice session between races but no qualifying, all race starts will be random grids. There will be 3 races per night (meeting). Race 1 will start at 9.00pm. Meeting 5 will be a 2 race meeting at 20% per race and the tracks will be a drivers choice selection. After meeting 4 a poll will be put up with each track we have raced as an option and all drivers vote for their two favourites.
Rules:
The rules are very simple, you race for points for your team. Individual points do not count although they will still be listed at SimRacerHQ because that is the way the software works. The only final score that will count will be the team score. All cars will score points as per standard Nascar scoring, even if you get taken out on lap 2 you will still score a place as long as you do not quit the game. Drivers unable to attend will be given points for one place below last place. The only don't is, do not attack below the line or above the line. In other words do not deliberately drive from the track below the track inside line to attack another car and do not drive from below the line up into the racing traffic to attack. Obviously there will be times when cars spin out of control and this happens, generally people will say sorry I was out of control etc, but if you think it was deliberate then have a look at the replay and protest through the forum. Anyone found to have attacked deliberately will have their points for that race removed from the team total. There will be no restrictions on pitting as there has been in the past stockcar races but if there is issues in the first few races where there are only a few cars left running and many laps to go, the pits can be closed at set times or when a set number of cars are left running. We'll cross that bridge when we come to it. No reversing into other cars, no attacking in the pit lane. The use of Ventrilo to tell your team mates who to attack/block/take out/support etc etc is highly encouraged, and extra points may be awarded to the best sarcastic remarks to the opposition team.
Hints:
Your are racing for points. You score more points the higher up you finish. The attacking car often comes off worst, why? Because the weakest part on the car is the engine. You hit someone full noise front on and you'll blow your engine almost straight away and you'll score bugger all points for your team. You charge at someone full noise and miss and hit the wall you'll blow your engine and score bugger all points for your team. Yes this is Stockcar racing but skill is required, you need skill to take your car to the front and score maximum points for your team, you need skill to block the leading opposition cars without getting in your team mates way, you need skill to take out opposition cars with wrecking your own car and without wrecking your team mates cars.
If you want to enjoy this league then don't throw your brain out when you get in the car. It is a race that you can hit in, not a demolition derby or last man standing.
Vehicles: CUP Cars
Damage: Moderate
Pit Stop Frequency: 1x
Setups: Fixed Fast (will accept custom setup if issues are found)
Driving Aids: All off (except clutch)
Yellows: Off
Tracks:
Meeting 1 - 31st October - North Carolina/Salem
Race 1: North Carolina 15%
Race 2: Salem 10%
Race 3: North Carolina 15%
Meeting 2 - 7th November - Hillside/Dover
Race 1: Hillside 15%
Race 2: Dover 10%
Race 3: Hillside 15%
Meeting 3 - 14th November - Altoona/Rockford
Race 1: Altoona 15%
Race 2: Rockford 10%
Race 3: Altoona 15%
Meeting 4 - 21st November - Bristol/Primal
Race 1: Bristol 15%
Race 2: Primal 10%
Race 3: Bristol 15%
Meeting 5 - 28th November - Grand Final - Drivers Choice
Race 1: Drivers Choice 20%
Race 2: Drivers Choice 20%
Track Downloads:
Bristol
Salem
Altoona
Dover
Hillside
North Carolina
Primal
Rockford
As always this league is open to changes in rules and format especially because it is new. Your suggestions are welcome and if this becomes popular we can consider running more and improved Nascar Stockcars next year.
Cheers
Last edited by Inspector on Mon Oct 24, 2005 3:53 pm, edited 2 times in total.
- MadMarty13
- Posts: 1312
- Joined: Sat Mar 12, 2005 8:29 am
- Location: Napier,NewZealand
- Contact:
re
Vroom vroom!!!
2005
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL
- MadMarty13
- Posts: 1312
- Joined: Sat Mar 12, 2005 8:29 am
- Location: Napier,NewZealand
- Contact:
re
We have 16 now so looking good
2005
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL
- odonohuesp
- Posts: 1005
- Joined: Thu Dec 30, 2004 12:36 pm
- Location: Green Bay, Wisconsin USA
- Contact: