NZrFL: Simdy 250 2017 - 23/5/17

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Murphy's Law
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NZrFL: Simdy 250 2017 - 23/5/17

Post by Murphy's Law » Wed May 17, 2017 7:27 pm

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Date: 23/05/2017

It's the month of May which for some it means winter is coming but for race fans it means the Indianapolis 500 and its time to revive the Simdy 250.

This used to be a staple of the KSR diet, Every year we would run a 100 lap, 250 mile Indycar race at the famed Indianapolis Motor Speedway. The Indy 500 is billed as The Greatest Spectacle in Racing and is considered part of the Triple Crown of Motorsport which also includes 24 Hours of Le Mans and Monaco Grand Prix.

Discord is not essential but advisable, especially if you do drop a connection :)

Mod + Track Installation

Mod and Tracks are all part of ISI or Studio-397 releases, so most should have them already installed. If you haven't, here are the links to them on the Steam Workshop:
DallaraDW12 2014
Click Here
Indianapolis 2013
Click Here

Race Night Format

8:00 - Official Practice
8.45 - Qualifying
8.55 - Drivers Briefing
9:00 - Racing Commence

All drivers are requested to be online at least 30 mins but I recommend at least 1 hour before race start to get as much drafting practice as possible and also to get used to the Aero understeer
Qualifying will be private and the best 1 of 2 flying laps will be the time selected (by the game)

It is important to start on time as this is a long race, so ensure your connection is fine and be online EARLY, we will not wait for latecomers unless e.g. a connection is dropped (max 5 min delay)

Race Settings: (Subject to change)
Flag Rules - Black flags with manual Full course cautions. Full course cautions will only be activated if its a multi car crash. If you spin or crash by yourself we wont through it.
Fuel usage - 2X
Tire Usage - 2x
Mech Failures - Normal
Practice Time - 60mins
Type of Start - Rolling Start
Race Length: 100 laps (250 miles or 402km)

Driving Aids
Traction Control - 0
Anti Lock Brakes - 0
Auto Clutch - Yes
Driving View - Open

RULES AND GUIDES FOR OVAL COURSE

For those not familiar with Oval Course Rules the following must be adhered to:
The setup will be fixed for this race, it's not as fast as it could be, but it's very stable and should provide close racing
Starts are double file, NO passing at all before the Start/Finish line
Restarts are single file, NO passing before the Start/Finish line

Yellow flags will be on, when a yellow is thrown maintain position, gradually slowing and maintaining position behind the car in front.
The lead car will pick up the pace car (150km/h), the game will adjust positions if necessary.
The pits will be closed for the first lap under caution (yellow).
You must maintain a minimum speed under yellow or the game will move you to the back of the line. I am unable to find the exact speed but the game gives a warning first. This usually occurs when exiting the pits and building speed.

Races can finish under yellow

PITTING

With both fuel and tyres set too x2 we will be stopping every 17 to 19 laps so being able to get on and off pitroad will be critical so practice will be a must

Pit Entry is from the front straight after turn 4 BUT when making your pit entry you MUST NOT slowdown until you have entered the straight on the LEFT of the track. (or in other words DO NOT slow in or before turn 4). This is to avoid interfering with following cars. Then you can brake and reduce to pitlane speed, use your limiter button.

Pit Speed 100km/h, There is a yellow line about 50m after that pit wall starts, that line is where the 100km/h starts.
When entering pitlane keep to the right, only moving to the left when close to your pitbox. This allows cars exiting their pitbox to exit on the left lane of pitlane before moving to the right lane when clear. I.E. KEEP TO THE RIGHT AS MUCH AS POSSIBLE

A car departing their pitbox must always give way to cars entering their own pitbox, look before exiting. This is to avoid collisions.
Pit exit is onto the back straight after turn 2 using the exit road, you must then keep left until up to speed and can safely merge with traffic.

PASSING

1. Last minute lunges down the inside just before entering a corner are not permitted, these cars are travelling at over 370KPH with the draft and sharp and darting movements will usually end in disaster.
2. When a passing car has placed it's nose under another car (bearing in mind No.1) the car being passed MUST make room for that car and not squeeze them down into the corner, also the passing car MUST not push the other car into the outside wall.
3. Drafting speed will increase dramatically when following another car, this allows numerous passing opportunities.

I would highly recommend that everyone turns Auto Clutch on. These cars have no onboard starters so if you stall while out on track you will be out of the race.
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Bull
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Re: NZrFL: Simdy 250 2017 - 23/5/17

Post by Bull » Fri May 19, 2017 11:02 am

Do we need to reserve a car choice, or is it just first come first serve on the night?

(If reserving cars I got dibs on the #17! )

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Murphy's Law
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Re: NZrFL: Simdy 250 2017 - 23/5/17

Post by Murphy's Law » Fri May 19, 2017 4:53 pm

Bull wrote:Do we need to reserve a car choice, or is it just first come first serve on the night?

(If reserving cars I got dibs on the #17! )
I think we will make it first come first served. I'm sure most people will be happy to pick another skin if there is a double up.
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Murphy's Law
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Re: NZrFL: Simdy 250 2017 - 23/5/17

Post by Murphy's Law » Fri May 19, 2017 4:55 pm

I would highly recommend that everyone turns Auto Clutch on. These cars have no onboard starters so if you stall while out on track you will be out of the race.
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Mike
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Re: NZrFL: Simdy 250 2017 - 23/5/17

Post by Mike » Sun May 21, 2017 6:28 pm

ATM I can only add 39L (half-tank) of fuel at the pit stops. Can't change it up or down. I noticed the car setup pit stops is set to 39L, so I think that needs to change to 79?

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Murphy's Law
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Re: NZrFL: Simdy 250 2017 - 23/5/17

Post by Murphy's Law » Sun May 21, 2017 7:47 pm

Mike wrote:ATM I can only add 39L (half-tank) of fuel at the pit stops. Can't change it up or down. I noticed the car setup pit stops is set to 39L, so I think that needs to change to 79?
I have sent riven a revised setup with just that Fuel fixed. Thanks Man
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Murphy's Law
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Re: NZrFL: Simdy 250 2017 - 23/5/17

Post by Murphy's Law » Sun May 21, 2017 7:48 pm

I will jump on around 8pm tomorrow night for an hour or so for those who want to practice with a draft
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RL83
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Re: NZrFL: Simdy 250 2017 - 23/5/17

Post by RL83 » Sun May 21, 2017 8:03 pm

Hi I got the car number #12 for this event!

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Mike
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Re: NZrFL: Simdy 250 2017 - 23/5/17

Post by Mike » Sun May 21, 2017 9:13 pm

Murphy's Law wrote:I will jump on around 8pm tomorrow night for an hour or so for those who want to practice with a draft
Definitely

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Bull
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Re: NZrFL: Simdy 250 2017 - 23/5/17

Post by Bull » Wed May 24, 2017 11:31 am

A selection of photos from the event are now up on our Facebook page.

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Murphy's Law
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Re: NZrFL: Simdy 250 2017 - 23/5/17

Post by Murphy's Law » Wed May 24, 2017 1:21 pm

Thanks All who showed up. Correct me if Im wrong but did we have a 100% finish rate last night. Good job for everyone on that!
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Re: NZrFL: Simdy 250 2017 - 23/5/17

Post by Murphy's Law » Sun Jun 04, 2017 12:14 pm


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Re: NZrFL: Simdy 250 2017 - 23/5/17

Post by Riftcreator » Sun Jun 04, 2017 6:27 pm

Another Stirling effort _b _b

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