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 Post subject: 2018 KSR Simdy 250
PostPosted: Thu May 17, 2018 12:44 pm 
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Joined: Mon May 20, 2013 3:48 pm
Posts: 493
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Date: 29/05/2018

It's the month of May which for some means winter is coming, but for race fans it means the Indianapolis 500 and its time for the 2018 Edition of The KSR Simdy 250.

Mod + Track Installation

Mod and Tracks are all part of ISI or Studio-397 releases, so most should have them already installed. If you haven't, here are the links to them on the Steam Workshop:
DallaraDW12 2014
Click Here
Indianapolis 2013
Click Here

Race Night Format

8:00 - Official Practice
8.45 - Qualifying
8.55 - Drivers Briefing
9:00 - Racing Commence

All drivers are requested to be online at least 30 mins but I recommend at least 1 hour before race start to get as much drafting practice as possible and also to get used to the aero understeer.

Qualifying will be private and the best 1 of 2 flying laps will be the time selected (by the game)

It is important to start on time as this is a long race, so ensure your connection is fine and be online EARLY, we will not wait for latecomers unless e.g. a connection is dropped (max 5 min delay)

Race Settings: (Subject to change)
Flag Rules - Full with manual Full course cautions. Full course cautions will only be activated if its a multi car crash. If you spin or crash by yourself we won't throw it.
Fuel usage - 2X
Tire Usage - 2x
Mech Failures - Normal
Practice Time - 60mins
Type of Start - Rolling Start
Race Length: 100 laps (250 miles or 402km)

Driving Aids
Traction Control - 0
Anti Lock Brakes - 0
Auto Clutch - Yes
Driving View - Open

RULES AND GUIDES FOR OVAL COURSE

For those not familiar with Oval Course Rules the following must be adhered to:
-Starts are double file, NO passing at all before the Start/Finish line
-Restarts are single file, NO passing before the Start/Finish line
-Yellow flags will be on, when a yellow is thrown maintain position, gradually slowing and maintaining position behind the car in front.
-The lead car will pick up the pace car (150km/h), the game will adjust positions if necessary.
-The pits will be closed for the first lap under caution (yellow).
-You must maintain a minimum speed under yellow or the game will move you to the back of the line. The game gives a warning first. This usually occurs when exiting the pits and building speed.

Races can finish under yellow

PITTING

With both fuel and tyres set too x2 we will be stopping every 17 to 19 laps so being able to get on and off pitroad will be critical so practice will be a must

-Pit Entry is from the front straight after turn 4 BUT when making your pit entry you MUST NOT slowdown until you have entered the straight on the LEFT of the track. (or in other words DO NOT slow in or before turn 4). This is to avoid interfering with following cars. Then you can brake and reduce to pitlane speed, use your limiter button.
-Pit Speed 100km/h, There is a yellow line about 50m after that pit wall starts, that line is where the 100km/h starts.
-When entering pitlane keep to the right, only moving to the left when close to your pitbox. This allows cars exiting their pitbox to exit on the left lane of pitlane before moving to the right lane when clear. I.E. KEEP TO THE RIGHT AS MUCH AS POSSIBLE
-A car departing their pitbox must always give way to cars entering their own pitbox, look before exiting. This is to avoid collisions.
-Pit exit is onto the back straight after turn 2 using the exit road, you must then keep left until up to speed and can safely merge with traffic.

Make sure you do practice pit stops before the race!

PASSING

-Last minute lunges down the inside just before entering a corner are not permitted, these cars are traveling at over 370KPH with the draft and sharp and darting movements will usually end in disaster.
-When a passing car has placed it's nose under another car (bearing in mind No.1) the car being passed MUST make room for that car and not squeeze them down into the corner, also the passing car MUST not push the other car into the outside wall.
-Drafting speed will increase dramatically when following another car, this allows numerous passing opportunities.


I would highly recommend that everyone turns Auto Clutch on. These cars have no onboard starters so if you stall while out on track you will be out of the race.


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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Thu May 17, 2018 12:44 pm 
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Joined: Mon May 20, 2013 3:48 pm
Posts: 493
And the server is up, big thanks to Riven and Inspire _b


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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Sun May 20, 2018 9:11 am 
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Joined: Thu May 26, 2005 4:27 pm
Posts: 1876
Location: Christcherch
Will it be fixed or open setup?

If my LetsPlay races are done by 9.00 i might join.


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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Sun May 20, 2018 12:13 pm 
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Joined: Mon May 20, 2013 3:48 pm
Posts: 493
Open setups. I've tried finding setups online, but all the advice I see is that the default setup is actually very good for Indy and only wings and camber need changing.


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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Sun May 20, 2018 1:21 pm 
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Joined: Tue Jan 16, 2007 1:12 am
Posts: 7261
Location: At Metallica
Pretty sure we ran fixed setup last year?


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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Sun May 20, 2018 10:55 pm 
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Joined: Thu May 26, 2005 4:27 pm
Posts: 1876
Location: Christcherch
Bull wrote:
Pretty sure we ran fixed setup last year?


Yes it was. I would recommend it being Fixed setup.


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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Mon May 21, 2018 9:11 am 
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Joined: Tue Jan 16, 2007 1:12 am
Posts: 7261
Location: At Metallica
Murphy's Law wrote:
Bull wrote:
Pretty sure we ran fixed setup last year?


Yes it was. I would recommend it being Fixed setup.

Agree _b


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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Mon May 21, 2018 12:19 pm 

Joined: Sat Nov 04, 2017 2:16 pm
Posts: 224
Saves me the headache of having to play with settings I do not comprehend at all in context of oval racing! _b


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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Mon May 21, 2018 6:11 pm 
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Joined: Thu May 26, 2005 4:27 pm
Posts: 1876
Location: Christcherch
Bull wrote:
Murphy's Law wrote:
Bull wrote:
Pretty sure we ran fixed setup last year?


Yes it was. I would recommend it being Fixed setup.

Agree _b


Unlike road where most of the time a good driver with a average setup will still beat a average driver with a good setup. Oval racing the setup is 90% of the performance. So fixed will bring the pack closer together.


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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Mon May 21, 2018 11:03 pm 
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Joined: Mon Mar 24, 2008 11:24 am
Posts: 2410
Location: Wellington
Just ran the iracing indy 500

As long as you have the ability to adjust the weight jacker whilst in car and maybe even the arb's, default will probably be fine for everyone


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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Tue May 22, 2018 4:59 pm 
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Joined: Mon May 20, 2013 3:48 pm
Posts: 493
Obsc3ne wrote:
Just ran the iracing indy 500

As long as you have the ability to adjust the weight jacker whilst in car and maybe even the arb's, default will probably be fine for everyone


In rF2 you can't adjust the weight jacker in car at all, though I think the ARBs still work with fixed setup.


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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Tue May 22, 2018 5:43 pm 
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Joined: Tue Jan 16, 2007 1:12 am
Posts: 7261
Location: At Metallica
Mike wrote:
Obsc3ne wrote:
Just ran the iracing indy 500

As long as you have the ability to adjust the weight jacker whilst in car and maybe even the arb's, default will probably be fine for everyone


In rF2 you can't adjust the weight jacker in car at all, though I think the ARBs still work with fixed setup.

Should be able to, most mods have it as 'wedge'


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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Tue May 22, 2018 9:26 pm 
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Joined: Mon Mar 24, 2008 11:24 am
Posts: 2410
Location: Wellington
Bull wrote:
Mike wrote:
Obsc3ne wrote:
Just ran the iracing indy 500

As long as you have the ability to adjust the weight jacker whilst in car and maybe even the arb's, default will probably be fine for everyone


In rF2 you can't adjust the weight jacker in car at all, though I think the ARBs still work with fixed setup.

Should be able to, most mods have it as 'wedge'


Nah you can't in this mod, that's a bit stink.

ARB's work a treat, can get your drift on.


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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Wed May 23, 2018 10:38 pm 
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Joined: Tue Jan 16, 2007 1:12 am
Posts: 7261
Location: At Metallica
So before I spend time making a setup are we changing to default or are we leaving it open?


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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Thu May 24, 2018 4:28 pm 
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Joined: Mon May 20, 2013 3:48 pm
Posts: 493
Bull wrote:
So before I spend time making a setup are we changing to default or are we leaving it open?


Yes, sorry. Since the consensus seems to be leaning towards fixed setups we will run them.

Me and Murphy were on Monday night to test out some setups, actually someone else on the server sent his setup, which was quite nice to drive and which we'll probably use with adjusted downforce.


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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Wed May 30, 2018 4:00 pm 

Joined: Sat Nov 04, 2017 2:16 pm
Posts: 224
Thanks for organizing this event, it certainly was very entertaining and educational, especially for someone not having raced ovals since the original Indianapolis 500 game from 1989. :D

Following a shunt with the wall mid race (my own fault for making space after getting blue flag and thus entering turn 3 too shallow!), my pace was severely limited - I think my 5th gear was toast so I was just limited to 4th only. Took me a while to figure that one out. In 5th, the car would not do anything above 320, only getting up to 330 by drafting. It wasn't until lap 80 or so that i figured out that by keeping it in 4th, I could push 345+. So my apologies for being a driving chicane. :rolleyes:


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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Wed May 30, 2018 7:23 pm 
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Joined: Mon Mar 24, 2008 11:24 am
Posts: 2410
Location: Wellington
Thanks Mike for organising and Inspire\Riven for the server


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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Thu May 31, 2018 11:31 am 

Joined: Sat Mar 27, 2010 9:00 am
Posts: 11
Obsc3ne wrote:
Thanks Mike for organising and Inspire\Riven for the server


+1. Fantastic racing

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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Thu May 31, 2018 12:18 pm 
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Joined: Sat Oct 26, 2013 4:16 pm
Posts: 87
Gutted my game wasn't playing ball on the night with constant disconnects.
It was doing the same when I tried a Tuesday night during the last BMW league too. >:[
May have to do a reinstall I think as it's only RF2 that having issues.


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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Thu May 31, 2018 12:50 pm 

Joined: Sat Nov 04, 2017 2:16 pm
Posts: 224
zimmie10 wrote:
Gutted my game wasn't playing ball on the night with constant disconnects.
It was doing the same when I tried a Tuesday night during the last BMW league too. >:[
May have to do a reinstall I think as it's only RF2 that having issues.


Have you looked at your anti-virus software, if you are running any? I am using BitDefender and with rF2 I have to disable it while playing online otherwise I get terrible stuttering and lag issues, as BitDefender attempts to filter/scan all the TCP/IP traffic. I only have that problem with rF2 and it was driving me absolutely nuts until I figured out it was BitDefender that was causing this! Not saying that this is your problem as well but just something to think about.


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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Thu May 31, 2018 1:06 pm 
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Joined: Sat Oct 26, 2013 4:16 pm
Posts: 87
Erik wrote:
zimmie10 wrote:
Gutted my game wasn't playing ball on the night with constant disconnects.
It was doing the same when I tried a Tuesday night during the last BMW league too. >:[
May have to do a reinstall I think as it's only RF2 that having issues.


Have you looked at your anti-virus software, if you are running any? I am using BitDefender and with rF2 I have to disable it while playing online otherwise I get terrible stuttering and lag issues, as BitDefender attempts to filter/scan all the TCP/IP traffic. I only have that problem with rF2 and it was driving me absolutely nuts until I figured out it was BitDefender that was causing this! Not saying that this is your problem as well but just something to think about.


I've been playing rF1 & 2 for years now and never had an issue. Only in the last 6 months or so. I don't have any AV apart from Windows Defender. I rebooted my pc, router and fibre box last Tuesday too, all to no avail :(


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 Post subject: Re: 2018 KSR Simdy 250
PostPosted: Thu May 31, 2018 6:01 pm 
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Joined: Mon May 20, 2013 3:48 pm
Posts: 493
Cheers everyone who showed up. That was quite fun, good battle all race long with Kelvinator.

Thanks Riven and inspire for hosting.


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