2018 KSR Simdy 250
Posted: Thu May 17, 2018 12:44 pm
Date: 29/05/2018
It's the month of May which for some means winter is coming, but for race fans it means the Indianapolis 500 and its time for the 2018 Edition of The KSR Simdy 250.
Mod + Track Installation
Mod and Tracks are all part of ISI or Studio-397 releases, so most should have them already installed. If you haven't, here are the links to them on the Steam Workshop:
DallaraDW12 2014
Click Here
Indianapolis 2013
Click Here
Race Night Format
8:00 - Official Practice
8.45 - Qualifying
8.55 - Drivers Briefing
9:00 - Racing Commence
All drivers are requested to be online at least 30 mins but I recommend at least 1 hour before race start to get as much drafting practice as possible and also to get used to the aero understeer.
Qualifying will be private and the best 1 of 2 flying laps will be the time selected (by the game)
It is important to start on time as this is a long race, so ensure your connection is fine and be online EARLY, we will not wait for latecomers unless e.g. a connection is dropped (max 5 min delay)
Race Settings: (Subject to change)
Flag Rules - Full with manual Full course cautions. Full course cautions will only be activated if its a multi car crash. If you spin or crash by yourself we won't throw it.
Fuel usage - 2X
Tire Usage - 2x
Mech Failures - Normal
Practice Time - 60mins
Type of Start - Rolling Start
Race Length: 100 laps (250 miles or 402km)
Driving Aids
Traction Control - 0
Anti Lock Brakes - 0
Auto Clutch - Yes
Driving View - Open
RULES AND GUIDES FOR OVAL COURSE
For those not familiar with Oval Course Rules the following must be adhered to:
-Starts are double file, NO passing at all before the Start/Finish line
-Restarts are single file, NO passing before the Start/Finish line
-Yellow flags will be on, when a yellow is thrown maintain position, gradually slowing and maintaining position behind the car in front.
-The lead car will pick up the pace car (150km/h), the game will adjust positions if necessary.
-The pits will be closed for the first lap under caution (yellow).
-You must maintain a minimum speed under yellow or the game will move you to the back of the line. The game gives a warning first. This usually occurs when exiting the pits and building speed.
Races can finish under yellow
PITTING
With both fuel and tyres set too x2 we will be stopping every 17 to 19 laps so being able to get on and off pitroad will be critical so practice will be a must
-Pit Entry is from the front straight after turn 4 BUT when making your pit entry you MUST NOT slowdown until you have entered the straight on the LEFT of the track. (or in other words DO NOT slow in or before turn 4). This is to avoid interfering with following cars. Then you can brake and reduce to pitlane speed, use your limiter button.
-Pit Speed 100km/h, There is a yellow line about 50m after that pit wall starts, that line is where the 100km/h starts.
-When entering pitlane keep to the right, only moving to the left when close to your pitbox. This allows cars exiting their pitbox to exit on the left lane of pitlane before moving to the right lane when clear. I.E. KEEP TO THE RIGHT AS MUCH AS POSSIBLE
-A car departing their pitbox must always give way to cars entering their own pitbox, look before exiting. This is to avoid collisions.
-Pit exit is onto the back straight after turn 2 using the exit road, you must then keep left until up to speed and can safely merge with traffic.
Make sure you do practice pit stops before the race!
PASSING
-Last minute lunges down the inside just before entering a corner are not permitted, these cars are traveling at over 370KPH with the draft and sharp and darting movements will usually end in disaster.
-When a passing car has placed it's nose under another car (bearing in mind No.1) the car being passed MUST make room for that car and not squeeze them down into the corner, also the passing car MUST not push the other car into the outside wall.
-Drafting speed will increase dramatically when following another car, this allows numerous passing opportunities.
I would highly recommend that everyone turns Auto Clutch on. These cars have no onboard starters so if you stall while out on track you will be out of the race.