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 Post subject: NZrFL:48 - V8 Supercars
PostPosted: Wed Aug 15, 2018 8:23 pm 
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Joined: Thu May 26, 2005 4:27 pm
Posts: 1875
Location: Christcherch
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For Rfactor league number 48 we will going back to the class of racing that has brought KSR some of its largest grids and some of its toughest racing.
Its Big, Its Loud, Its Fast and has V8 in the front of it, we are talking of course about the V8 Supercars!
We will be taking these beasts to some of Australia's best tracks... From the streets of Adelaide to the tyre killer in WA, From the sunset in Sydney to the top of the Mountain. There will be something to challenge even the most experienced Sim racer.

MOD:
FVR V8 Supercars v6.6
FVR V8 Supercars v6.93 Update

Copy these files to your rFactor2 Packages folder, and install all the v6.6 cars first, and then all the v6.93 updates. When selecting a car in offline mode, please make sure you select a vehicle labelled as v6.93 and not v6.6, as the handling characteristics are completely different.

Please note: if you have the FVR Supercars mod installed via Steam Workshop you must unsubscribe to it first before installing these packages.

If you are getting a Missing packages error trying to join the server, or you cannot find the v6.93 cars in your game, then try this fix (there seems to be an issue with Steam workshop mixing with non-workshop updates):
Delete all the FVR folders in
Code:
...\SteamLibrary\SteamApps\common\rFactor 2\Installed\Vehicles

Then reinstall the 6.6 and 6.93 packages.


Schedule:
[21/08] - Official Practice Night (Adelaide, Queensland raceway and Sydney Motorsport Park) Highly recommended for people to show up for this, Its the perfect Time to test a couple of things and make sure the mod as well as the tracks are installed correctly.
[28/08] - Round 1 - Adelaide Street Circuit 2011 v1.05
[04/09] - Round 2 - Symmons Plains Raceway
[11/09] - Round 3 - Barbagallo
[18/09] - Round 4 - Queensland Raceway
[25/09] - Round 5 - Townsville Street Circuit
[02/10] - Round 6 - Sydney Motorsport Park - Eastern Creek
[09/10] - Round 7 - Bathurst
[16/10] - Round 8 - Hidden Valley Raceway


For those unfamiliar with installing non-steam workshop tracks, instructions are below:
1: Download file, and save to your rFactor 2 Packages folder - this can be found by right clicking rFactor 2 in Steam, going to properties, local files, browse local files.
2: Launch rFactor 2
3: On rFactor 2 Launcher screen, click on the box icon (second icon on the left)
4: Scroll down the list until you find the track name
5: Click on the track name, then click on install at the bottom
6: Repeat Step 4 & 5 for each track
7: Done!

Race Night Format:
[20:00] - Official Practice
[20:40] - Qualifying
[20:55] - Drivers Briefing
[21:00] - Racing Commences

For each round we will be running 2 races per night, First race will be 50km race that will not require a pit stop. The second race of the night will be a 100km race which will feature compulsory pit stop for 4x Tyres.

However Round 6 at Sydney Motorsport Park will feature a Single 150km race with 2 CPS and Round 7 at Bathurst will be a single 200km race with 3 CPS. Both of these races will be double points.

Round 6 at Sydney Motorsport Park will also have a slightly different start time. This will start in the daylight and slowly move to sunset.

Qualifying & the Grids:
For race 1 of each night the grid will be set by a 15 min open Qualifying session for each round at 8.40pm, This will be an open Qualifying session with unlimited laps and everyone on track at the same time. Race 2 will be set with a reverse top 6. For round 6 and 7 there will be no race 2.

Race Settings
Flag Rules - Black Only
Fuel usage - 1x
Tire Usage - 1X
Damage - TBC
Mech Failures - Normal
Practice Time - 60mins
Type of Start - Standing

Driving Aids
Traction Control - 0
Anti Lock Brakes - 0
Auto Clutch - Yes
Driving View - Open

Points Site / Sign-ups
Sign up at the usual points site http://points.kiwisimracing.net.nz.
Follow the instructions, post back here if it all gets too hard.

Car Numbers:
When signing up to the points site, use the number of the vehicle you've chosen.
http://points.kiwisimracing.net.nz/

Teams:
2 drivers per team
Vehicle choice is open

There is a teams championship as well, so grab a team mate and register your team on the points site.

Crossing The Finish Line.
When crossing the finish line, crashing your car is not acceptable, nor is any Voice Comms chat untill the last person has finished.
Driver's are still racing, and racing for position, and it is unfair to disrupt their racing.
Pull over off the track and Esc.. or drive back to the pits.

Race Restarts:
For this season there will be no restarts at all for anything that happens on track. If there is a turn 1 crash it will just be a racing deal. We will however do a restarts if we have issues with people joining the grid or if someone drops from the server in the first lap of the race.

Points to be awarded as follows:
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All races have a 50% DNF threshold - no points if you don't get to that race percentage.
Both races have cross the finish line bonuses, so get that car repaired and finish the race.

Drop Round
As this league is spread over a eight, we are allowing each driver to have one drop-round during the season. After the final nights racing anyone who has completed all eight rounds of the season will have their worse result dropped from the points site in the form of a points penalty. This way more drivers will be able to fight for the league title despite real-life commitments.


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PostPosted: Sun Aug 19, 2018 9:31 am 
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Joined: Tue Jan 16, 2007 1:12 am
Posts: 7258
Location: At Metallica
Since custom skins overwrite the standard ones, those using custom skins should reserve the standard skin they are overwriting? Or will the standard skin still be able to be used alongside the custom skin?


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PostPosted: Sun Aug 19, 2018 4:54 pm 
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Joined: Tue Mar 10, 2009 10:47 pm
Posts: 4017
Location: Christchurch
Bull wrote:
Since custom skins overwrite the standard ones, those using custom skins should reserve the standard skin they are overwriting? Or will the standard skin still be able to be used alongside the custom skin?



Not sure, but I'd assume a default car will need to be reserved. I'd hit up whoever pushed for custom skins, they should know. Doesn't get my vote.


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PostPosted: Sun Aug 19, 2018 5:59 pm 
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Joined: Mon May 20, 2013 3:48 pm
Posts: 493
Bull wrote:
Since custom skins overwrite the standard ones, those using custom skins should reserve the standard skin they are overwriting? Or will the standard skin still be able to be used alongside the custom skin?


Separately, unless someone has custom skins turned off and they'll see the standard skin.


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PostPosted: Mon Aug 20, 2018 7:50 pm 
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Joined: Tue Mar 10, 2009 10:47 pm
Posts: 4017
Location: Christchurch
Points site is ready for registrations.

Get signed up for the league, any issues just sing out _b


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PostPosted: Mon Aug 27, 2018 12:51 am 
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Joined: Thu May 26, 2005 4:27 pm
Posts: 1875
Location: Christcherch
After the practice night we have decided to change the fuel usage from x2 and now its x1. This should open up the stratagy for race 2


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PostPosted: Wed Oct 17, 2018 10:39 am 
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Joined: Mon Mar 24, 2008 11:24 am
Posts: 2406
Location: Wellington
Cheers to Murphy for organizing, all the people that helped test the things and as always, massive shout out to Riven and Inspire for hosting.


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PostPosted: Fri Oct 19, 2018 7:56 pm 
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Joined: Tue Mar 10, 2009 10:47 pm
Posts: 4017
Location: Christchurch
Thanks Murphy for organizing the series, and to Matt for his admin help.
Also thanks as usual to Riven and Inspire for making this possible with hosting etc.

And lastly, thanks to all who turned up and helped make it a fun series.


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