For Rfactor league number 48 we will going back to the class of racing that has brought KSR some of its largest grids and some of its toughest racing.
Its Big, Its Loud, Its Fast and has V8 in the front of it, we are talking of course about the V8 Supercars!
We will be taking these beasts to some of Australia's best tracks... From the streets of Adelaide to the tyre killer in WA, From the sunset in Sydney to the top of the Mountain. There will be something to challenge even the most experienced Sim racer.
FVR V8 Supercars v6.6
FVR V8 Supercars v6.93 Update
Copy these files to your rFactor2 Packages folder, and install all the v6.6 cars first, and then all the v6.93 updates. When selecting a car in offline mode, please make sure you select a vehicle labelled as v6.93 and not v6.6, as the handling characteristics are completely different.
Please note: if you have the FVR Supercars mod installed via Steam Workshop you must unsubscribe to it first before installing these packages.
If you are getting a Missing packages error trying to join the server, or you cannot find the v6.93 cars in your game, then try this fix (there seems to be an issue with Steam workshop mixing with non-workshop updates):
Delete all the FVR folders in
Code: Select all
[21/08] - Official Practice Night (Adelaide, Queensland raceway and Sydney Motorsport Park) Highly recommended for people to show up for this, Its the perfect Time to test a couple of things and make sure the mod as well as the tracks are installed correctly.
[28/08] - Round 1 - Adelaide Street Circuit 2011 v1.05
[04/09] - Round 2 - Symmons Plains Raceway
[11/09] - Round 3 - Barbagallo
[18/09] - Round 4 - Queensland Raceway
[25/09] - Round 5 - Townsville Street Circuit
[02/10] - Round 6 - Sydney Motorsport Park - Eastern Creek
[09/10] - Round 7 - Bathurst
[16/10] - Round 8 - Hidden Valley Raceway
For those unfamiliar with installing non-steam workshop tracks, instructions are below:
1: Download file, and save to your rFactor 2 Packages folder - this can be found by right clicking rFactor 2 in Steam, going to properties, local files, browse local files.
2: Launch rFactor 2
3: On rFactor 2 Launcher screen, click on the box icon (second icon on the left)
4: Scroll down the list until you find the track name
5: Click on the track name, then click on install at the bottom
6: Repeat Step 4 & 5 for each track
Race Night Format:
[20:00] - Official Practice
[20:40] - Qualifying
[20:55] - Drivers Briefing
[21:00] - Racing Commences
For each round we will be running 2 races per night, First race will be 50km race that will not require a pit stop. The second race of the night will be a 100km race which will feature compulsory pit stop for 4x Tyres.
However Round 6 at Sydney Motorsport Park will feature a Single 150km race with 2 CPS and Round 7 at Bathurst will be a single 200km race with 3 CPS. Both of these races will be double points.
Round 6 at Sydney Motorsport Park will also have a slightly different start time. This will start in the daylight and slowly move to sunset.
Qualifying & the Grids:
For race 1 of each night the grid will be set by a 15 min open Qualifying session for each round at 8.40pm, This will be an open Qualifying session with unlimited laps and everyone on track at the same time. Race 2 will be set with a reverse top 6. For round 6 and 7 there will be no race 2.
Flag Rules - Black Only
Fuel usage - 1x
Tire Usage - 1X
Damage - TBC
Mech Failures - Normal
Practice Time - 60mins
Type of Start - Standing
Traction Control - 0
Anti Lock Brakes - 0
Auto Clutch - Yes
Driving View - Open
Points Site / Sign-ups
Sign up at the usual points site http://points.kiwisimracing.net.nz.
Follow the instructions, post back here if it all gets too hard.
When signing up to the points site, use the number of the vehicle you've chosen.
2 drivers per team
Vehicle choice is open
There is a teams championship as well, so grab a team mate and register your team on the points site.
Crossing The Finish Line.
When crossing the finish line, crashing your car is not acceptable, nor is any Voice Comms chat untill the last person has finished.
Driver's are still racing, and racing for position, and it is unfair to disrupt their racing.
Pull over off the track and Esc.. or drive back to the pits.
For this season there will be no restarts at all for anything that happens on track. If there is a turn 1 crash it will just be a racing deal. We will however do a restarts if we have issues with people joining the grid or if someone drops from the server in the first lap of the race.
Points to be awarded as follows:
All races have a 50% DNF threshold - no points if you don't get to that race percentage.
Both races have cross the finish line bonuses, so get that car repaired and finish the race.
As this league is spread over a eight, we are allowing each driver to have one drop-round during the season. After the final nights racing anyone who has completed all eight rounds of the season will have their worse result dropped from the points site in the form of a points penalty. This way more drivers will be able to fight for the league title despite real-life commitments.