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Happy
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Post by Happy » Sat Jun 11, 2005 11:51 am

famin wrote:That is something to consider but my reason is that with damage on drivers cannot over drive their cars and get away with it. No damage means ignoring brake duct or radiator openings as I assume the engine wont pop, so you can bloody drive it as hard as you like arcade style and get away with it!!
Lets see what happens if you overdrive your car.

A: You go off the track into a sand trap - this usually loses you about 7-15 seconds

B: You spin your car out and overheat your tires, you then have to wait about 30 seconds for them to cool down, or get new tires and a pit stop would probably take about 40 seconds.

Doesn't sound like getting away with overdrivng your car to me o_O


Ze radiator and brake duct is an interesting one though :o
Last edited by Happy on Sat Jun 11, 2005 1:05 pm, edited 1 time in total.
:>

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famin
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Post by famin » Sat Jun 11, 2005 12:28 pm

Liquid wrote:
Famin , we dont just sit here looking at the forum every min just to see your post and quickly reply, There is a thing called "none computer time" plus i have had the flu hence my lack of forum time.
I understand re flu. I did however think my question was more relevant than dead fox posts!!! ;)

gojack and I were anticipating having to get this going and we are still available to help if needs be. I do appreciate your getting some road racing action tho liquid. Nice to see some +ve action at all. _b

to Happy... I think you have misconstrued my post. I wasnt counting falling off (which will obviously punish you) I was thinking of self inflicted car damage which I assume wont happen at all (?) with damage off. The over driving I was referring too could have been better stated as "driving without the need to look after your car" perhaps!
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Happy
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Post by Happy » Sat Jun 11, 2005 1:06 pm

But you still have to look after your car with damage off, if you don't your tires go toasty pies.
:>

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RedValiant
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Post by RedValiant » Sat Jun 11, 2005 3:32 pm

Famin's reasoning is sound. There was that aerodrome track in the Trans Ams that blew motors if you redlined it everywhere...very annoying at the time to be out within two laps of the start, but a lesson learned.

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Post by Guest » Sat Jun 11, 2005 4:18 pm

RedValiant wrote:Famin's reasoning is sound. There was that aerodrome track in the Trans Ams that blew motors if you redlined it everywhere...very annoying at the time to be out within two laps of the start, but a lesson learned.
yes but that wasnt effected by damage being on or off, in nascar engine failure is always on regardless off actual game damage.
Last edited by Guest on Sun Jun 12, 2005 9:24 am, edited 1 time in total.

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famin
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Post by famin » Sat Jun 11, 2005 9:29 pm

ronwest wrote:
yes but that wasnt effected by damage being on or off, in nascar engine failure is always on regardless off actual game damage.
and is it always on regardless in GTR Ron?
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Post by Guest » Sun Jun 12, 2005 9:24 am

famin wrote:
ronwest wrote:
yes but that wasnt effected by damage being on or off, in nascar engine failure is always on regardless off actual game damage.
and is it always on regardless in GTR Ron?
dunno, but i have yet to see an engine go pop in gtr

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GOJACK
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Engines do fail in GTR

Post by GOJACK » Sun Jun 12, 2005 10:12 am

Just turn down your radiator opening and go for a blast. GTR is an endurance game and there are lots of features that are designed in for just that purpose.

If you choose changeable weather and a 10 minute race then the weather does still change, but only for 2 minutes.

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Post by Sulley » Sun Jun 12, 2005 10:28 am

Also you can cook engine bits using a Fast setup for more than 2 or 3 laps, probably due to the lower radiator opening etc in the setup.

In early days of GTR I wondered why afetr a few laps ppl would complian of smoke trail I would leave in my wake, that's coz I was using wrong setup and toasting the motor :D
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famin
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Post by famin » Sun Jun 12, 2005 11:11 am

so I guess it IS affected Ron!!!

so damage off will lose all those possibilities!

so I suggest leaving damage ON! else youll drive without caring for your car at all...
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Snake Rogers
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Post by Snake Rogers » Sun Jun 12, 2005 12:03 pm

well i don't care if damage is on or off.
I just want to race :)
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Happy
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Post by Happy » Sun Jun 12, 2005 12:50 pm

I spose if we do have damage we could have %50 percent damage o_O

I can tell you now if we have damage on it will be less racing for everyone >8p
:>

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Post by BAZZIL » Sun Jun 12, 2005 2:20 pm

famin wrote: so I suggest leaving damage ON! else youll drive without caring for your car at all...
but that's just the silly mentality of it, if you drive without caring for your car sooner or later you'll end up in the sand or a wall and ruin your race anyway, all damage will do is mean if you do push your car that when the wheels come off you'll just end up ruining someone elses race along with yours

looks to me that those who want damage on are the same ones that complain about the shit fights in the forum after races, I can tell you now if damage is on, many a shit fight we will have :D
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Post by Eagle32 » Sun Jun 12, 2005 3:09 pm

BAZZIL wrote: I can tell you now if damage is on, many a shit fight we will have :D
What precedent are you basing that on? TPTCC had damage on and the "shit fights" were never as bad as half the ones in the CTS series with damage off.

I personally know I'm a lot more dodgey with damage off. I'll push beyond what I know I can do safely all the time because there really aren't any consequenses. If I fall off and am behind I just push harder. As someone says this just means I charge past a couple of people then fall off and do it again. Each time I'm endangering those people.

I get more f..ked off by people knocking me off doing just that again and again than having it happen once and the race being over.

Over a full TPTCC season how many people actually DNF'd more than 3 or 4 races? Not many.

There are plenty of very loose units out there that can potentially do far more damage driving round the track, falling off and driving round again than if they jsut fall off and die. Someone gets taken with them from time to time, usually another loose unit, but it's beter than them ferking up multiple people's racing multiple times during the race.

If nothing else damage on forces people to be far more accountable for there actions. They either learn or will be removed.
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Post by Guest » Sun Jun 12, 2005 4:06 pm

famin wrote:so I guess it IS affected Ron!!!
HOW THE F..K WOULD I KNOW I WAS TALKING ABOUT NASCAR in answer to sulleys queston

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Post by Liquid » Sun Jun 12, 2005 5:18 pm

GTR League points system

1 64
2 62
3 60
4 58
5 56
6 54
7 52
8 50
9 48
10 46
11 44
12 42
13 40
14 38
15 36
16 34
17 32
18 30
19 28
20 26
21 24
22 22
23 20
24 18
25 16
26 14
27 12
28 10
29 8
30 6
31 4
32 2

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Liquid
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Post by Liquid » Sun Jun 12, 2005 5:19 pm

Liquid wrote:GTR League points system

1: 64
2: 62
3: 60
4: 58
5: 56
6: 54
7: 52
8: 50
9: 48
10: 46
11: 44
12: 42
13: 40
14: 38
15: 36
16: 34
17: 32
18: 30
19: 28
20: 26
21: 24
22: 22
23: 20
24: 18
25: 16
26: 14
27: 12
28: 10
29: 8
30: 6
31: 4
32: 2

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BAZZIL
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Post by BAZZIL » Sun Jun 12, 2005 10:10 pm

Quite right eagle, we did do well in TPTCC with damage on, but the netcode in that isn't held together by string and sellotape.

I'm saying with damage on in GTR we are going to get warping or cars appearing all of a sudden and it's going to end in tears, not because of the driving ability, but because of Lag

:)
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BAZZIL
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Post by BAZZIL » Sun Jun 12, 2005 10:12 pm

Snake Rogers wrote:well i don't care if damage is on or off.
I just want to race :)
but but but do ya think your car is going to go round the corners with no wheels ? I think not ! :p

because on the start grid when someones car jumps into yours it'll blow all four of your pizza cutters off and ya won't be getting any racing in :>
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Post by Bold » Sun Jun 12, 2005 10:30 pm

BAZZIL wrote:I'm saying with damage on in GTR we are going to get warping or cars appearing all of a sudden and it's going to end in tears, not because of the driving ability, but because of Lag

:)
GTR dissables contact when the ping to a client reaches 300 or so, so its not actually that bad..

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Post by Sulley » Sun Jun 12, 2005 10:39 pm

ronwest wrote:
famin wrote:so I guess it IS affected Ron!!!
HOW THE F..K WOULD I KNOW I WAS TALKING ABOUT NASCAR in answer to sulleys queston
Err you mean Redvalients question I suspect Ron, no worries I knew what you meant as I read the word "nascar" in your post, unlike some it appears. ;p
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Post by RedValiant » Mon Jun 13, 2005 12:01 am

All in all, with the reasonable field we will have in the GTR races, T1 will be alot "nicer" with everyone aware that cold-tyre-late-braking-heroics won't win the day. And having to mind your revs means it won't be a PS2 experience of flatchat banzai action -even with short races. There will need to be some head involved as well as foot. Damage on _b

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Post by Liquid » Mon Jun 13, 2005 8:52 am

Just a reminder for everyone to sign up at simracerhq or you wont get any points and you wont be allowed at join the race.

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Post by Riven » Mon Jun 13, 2005 4:58 pm

What percentage do you guys want the multiplayer damage set to?

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BAZZIL
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Post by BAZZIL » Mon Jun 13, 2005 6:18 pm

0%
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