Good race guys, first race DAZA passed me and I lost it trying to catch him but the second was quite straight forward and just had to keep it on the black stuff
Which Oval next week?
OWR Series1 Round2 Details Update
- Sulley
- Posts: 3749
- Joined: Mon Dec 13, 2004 4:56 pm
- Location: Wellington
1st race, up and down affair, 3rd and chuffed...
Result Soured between races
2nd race, brain-fade, spin, too aggresive pass on Wideload, spin and fence, 6 min tow..flagged it to forstall further frustration.
I'm away next weekend, so have fun guys, seeya at Laguna the following week hopefully.
Result Soured between races
2nd race, brain-fade, spin, too aggresive pass on Wideload, spin and fence, 6 min tow..flagged it to forstall further frustration.
I'm away next weekend, so have fun guys, seeya at Laguna the following week hopefully.
"Hey, did you lose weight, or a limb?"
Sulley – James P. “Sulley” Sullivan
"Laughter has more power than screams"
Sulley – James P. “Sulley” Sullivan
"Laughter has more power than screams"
- MadMarty13
- Posts: 1312
- Joined: Sat Mar 12, 2005 8:29 am
- Location: Napier,NewZealand
- Contact:
re
had to tip toe round the bend before the first braking corner to keep the car straight then there was Murphys Law to contend with
3rd overall I think not too bad considering there was murphys law to contend with LOL
Oh did I mention there was Murphys Law to contend with when he is up your rear its like Heart attack material lol
3rd overall I think not too bad considering there was murphys law to contend with LOL
Oh did I mention there was Murphys Law to contend with when he is up your rear its like Heart attack material lol
2005
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL
NASCAR2003SEASON-VRCONCEPTS LEAGUE #13
INSPIRE NET LEAGUE Monsters inc #113
STOCKCAR HEAT #13 & HawkesBay Hawkeyes Team captain #13
R-Factor-GTR-GTL-GPL
-
- Posts: 262
- Joined: Tue May 31, 2005 9:47 pm
- Location: Christchurch
Yes I noticed you having connection problems last night RedValiantRedValiant wrote:Damn this game....simply too buggy for me. Tried all night to get it to run and endless ctds. Managed a clear run for a bit and couldn't get into server. It looks like crap and needs some finishing ..doesn't seem to like any other mods in the same install perhaps. Will persist for a bit and see if I can get it to run...but not feeling the love at all at hte moment.
there are a few things you can try to stop the disconnections and ctd's
1: did you install the "OWR Retail Track.exe" file ?
2: for CTD's ...update both your video graphics card driver and directX to latest versions
3: change your graphics options for the game from directX to OpenGL
4: Reducing game shadows can help with FPS
5: Unchecking "3d sound" ingame can prevent ctd's
6: A separate install of the game may help
To improve your PC's overall performance and improve graphic detail do the following "Tweak" guide.....
NOTE!!!! BEFORE YOU DO ANYTHING MAKE SURE YOU HAVE A "SYSTEM BACKUP" DONE OR REMEMBER HOW TO UNDO/RESET ANY CHANGES BACK TO DEFAULT IN CASE GAME DECIDES NOT TO WORK
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Nascar2003 Game Tweaks
Open up your C:/papyrus/Nascar2003 racing season directory.
Look for your core.ini and open it with notepad or just by double clicking it. Look for the line that reads,
[FileLRUCache]
Cachesize=4194304
Just put a 1 in front of the number, So it'll read
[FileLRUCache]
Cachesize=14194304
Next, look for the
[Memory]
Maxblocksize=131072
You'll have to calculate the amount of RAM you have. Just multiply your ram by 1024
Example: 512x1024=524288
Then insert that number so it reads,
[Memory]
Maxblocksize=524288
Or whatever amount of ram you have.
Save the core.ini file and close it.
Next, open the rend_ogl.ini or the rend_dxg.ini file, Whichever your running the game in, OpenGL or DirectX......Changing from DirectX to OpenGL can slove some online performance issues
look for the line that reads.
TextureSetSize= "????????"
The "number" is what you want to replace. There is a formula for this...
( Mb of video ram) x (1048576) - ( 4 x Screen Width) x ( Screen Height) x (BPP) Bits Per Pixel, use (2) for 16bit or (4) for 32bit color.
NOTE: 16bit color will be less of a performance hog then 32bit color
HUH! WHAT THE?
I listed the proper settings here, Just look and match up your resolution with your color depth and you'll find the answer to the formula for your TextureSetSize.
32mb video card running in 16bit "Don't even try 32bit, it'll be a waste of your time"
640x480= 31096832
800x600= 29714432
1024x768= 27262974
1152x864= 25591801
1280x960= 23724032
1600x1200= 18194432
64mb video card running in 16bit
1024x768= 60817408
1152x864= 59146240
1280x960= 57278464
1600x1200= 51748864
64mb video card running in 32bit
1024x768= 54525952
1152x864= 51183616
1280x960= 47448064
1600x1200= 56388864
128mb video card running in 16bit "Crank it up"
1024x768= 127926272
1152x864= 126255104
1280x960= 1246387328
1600x1200= 118857728
128mb video card running in 32bit "Crank it up"
1024x768= 121634816
1152x864= 118292480
1280x960= 114556928
1600x1200= 103497728
256mb video card running in 16bit "It'll happen"
1024x768= 262144000
1152x864= 260472832
1280x960= 258605056
1600x1200= 253075456
256mb video card running in 32bit "It'll happen"
1024x768= 255852544
1152x864= 252510208
1280x960= 248774656
1600x1200= 237715456
Then look for the,
AnistropicLevel=8
Change the 8 to a 0
AnistropicLevel=0
Save these changes and close the file.
Then, In your players directory. Open the player.ini file
Look for the line that reads
[Graphic Opitions]
texture_quality= -1
Change this number to a value between -1 and 100 for a increase in picture quality. This will give some performance hit, but the increase in eyecandy is well worth it.
[Graphic Opitions]
texture_quality= 100
There's a few more general things to keep in mind. The number of cars you draw ahead and behind will affect your FPS. The draw distance and mirror detail will affect FPS along with anisotropic filtering, lightmaps, reflections and shadows from cars or sturctures. Last but not least, Maximum Sounds Played has an effect on FPS. Lowering this to 8 seems to really help on many machines. These changes can be made under your options menu in the sims main menu screen. To tweak the most out of your system you'll want to play around with these settings until your happy with your FPS.
You can also take control of your Virtual memory settings. Under: Settings/Controlpanel/System/Performance/Virtual memory Select "let me Specify" Ignore the Windows warning. Then set your minimum and maximum to the same setting. Let's say, at least 500mb each or if you can spare it 1000mb minimum and maximum. This will prevent your HD from resizing it's memory Swap file during racing and eliminate some stuttering that occurs during game play.It's best to defrag often or even partition your HD with a 1gig partition and assign your virtual memory to that.
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