BF2 1.3 Full Patch Notes

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Skelo
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BF2 1.3 Full Patch Notes

Post by Skelo » Wed Oct 05, 2005 12:06 pm

========================================================================
Patch v1.03
========================================================================


NEW FEATURES

- Wake Island Map

Included a remade version of this popular BF1942 map.
Battlefield 2 version includes a 64 player layout and is
configured for multiplayer only.

- Server Favorites / History

There is a new tab in the MULTIPLAYER menu that holds a list of
the last 20 internet servers you have connected to, plus a list
of servers you have selected as favorites.

* Added a button to the other multiplayer tabs that adds the
currently highlighted server to your favorites list.
* Added buttons in the in-game server info menu (press TAB to
access) that will add or remove the server you are currently
playing on to / from your favorites list.

- Account Login Welcome Screen

After you login to an online account, a message appears that
contains BF2 news and information which updates periodically.

- Stat Compare

By clicking the COMPARE button in BFHQ, you can search for another
players name and load their current stats into BFHQ. Using the
arrow buttons next to the name in the top-left corner of the menu,
you can toggle between your stats and their stats.

You can also load a player's stats by double-clicking on their
name in any leaderboard.

- Nickname Prefix

You can add a 6-character prefix (such as a clan tag) to your
account nickname which will be displayed in-game next to your
nametag in the score menu, in game messages, and above your player
in the game world.

* This prefix does not change your account name or statistic
information (e.g. the prefix does not appear next to your name
on the leaderboards).
* You can change this prefix at any time at the account login
menu.

- Server Reserved Slots

You can define a list of player nicknames that will act as a
"reservation list" for your server.

* The list is located in mods\bf2\settings\ReservedSlots.con
* You can add player names to the list by editing the file and
adding the following text for each player :

reservedSlots.addNick <account name>

where <account name> is the player's registered account name,
not including a nickname prefix (see above).
* You can define the number of slots to set aside for reserved
players in the dedicated server launcher, or with the setting
sv.numReservedSlots <number> in your serverSettings.con file.
* The number of players on the list and the number of reserved
slots does not necessarily have to be the same.

- Mod Support

There are several new changes that improve support for mods.

* When connecting to a server that is running a mod that you have
installed but not activated, it will be automatically activated
and you will load into the server.
* Added a filter on the server browser for servers running the
currently activated mod.
* Fixed dedicated server launcher to properly handle launching mods.
* Improved support for mods sharing archives with bf2

- Improvements to in-game HUD / Map

* The viewable area of the spawn menu / commander map is now scaled
based on the out-of-bounds area so that only the playable area
takes up the majority of viewable map space.
* The names of CPs are now displayed on the spawn menu / commander
map and minimap
* The minimap zoom level now changes dynamically depending on the
type of vehicle you are in. If you zoom in or out manually, that
zoom level is remembered for that vehicle type next time you use
it.
* The names of players in your vehicle are displayed in the HUD
when someone enters the vehicle or switches positions.
* There is a new element in vehicle HUDs that displays the reload
time for countermeasures (smoke and flares).
* Flags for each team are now displayed below their ticket count
on the minimap to make it easier to tell what team you are assigned to.


GAMEPLAY CHANGES

- Many criteria for ranks and awards have changed. If you are immediately
eligible for a new promotion, unlock, badge, award, or ribbon, it will
be awarded the next time you receive points on a ranked server.
- Only 1 player in a vehicle will get credit for or speed up capturing
a flag at a CP. The other passengers must exit the vehicle to increase
the speed of capture or receive capture score.
- Commanders no longer accrue a TK when artillery hits
teammates.
- The commander's supply drop now has an icon on the minimap and a 3D-
map icon in the world.
- Auto team balance no longer moves players to the other team if they
are a team commander or a squad leader.
- The wrench repair rate on helicopters has been decreased.
- You now receive 1 support point for destroying an enemy commander's
artillery, UAV or Radar station.
- If you have received a point for healing, repairing, or resupplying
a teammate, you will not receive another point from them for the same
action for a set period of time.
- Singleplayer enemies use the knife more effectively.
- New engine sounds for the T98 tank.
- New engine sounds for the China/MEC light jeep.
- New cannon sounds on APCs.


BUG FIXES

- Fixed physics of vehicles against soldiers so that soldiers are not
killed so easily by moving vehicles.
- Fixed a physics issue that can cause you to be stuck when falling into
shallow water
- Fixed an issue with soldier armor when spawning on a squad leader in a
vehicle
- Fixed some objects that caused vehicles to take massive collision damage
- Fixed erroneous message stating that you punished a TK when auto-
punish is OFF on the server.
- When a vehicle explodes due to external forces, the driver is no longer
mis-credited for the kills.
- Added turret movement sounds to several vehicles.
- Fixed an issue that caused crosshairs to stay on the screen when
switching camera views.
- Fixed an issue that caused the time limit status of the server not to be
sent to clients when it is changed by the server.
- Fixed server setting sv.allowExternalViews. Setting this to 0 will
disallow external views.
- Added setting for interfaceIP to the server launcher
- Changed automatic TK banning to ban by cd-key instead of IP address
- Improved the stability of secondary position turrets to reduce jerkiness
during movement.
- Fixed spawning on squad leaders to prevent players from spawning where
they should not.
- Fixed issue with auto team balance not sending new players to the team
with less players.
- Set T90 top hatch armor to "Front Armor".
- Set some wheels on jets and helpcopters to stronger armor to prevent
them from being destroyed instantly by AT missiles.
- Adjusted wheeled vehicle engines on hills to improve climbing.
- Changed the Commo-rose behavior so that player does not leave crouch
when using it.
- Passwords entered to join password protected servers are now cleared
after use.
- Improved PLAY NOW functionality.
- Fixed some memory usage issues in the front end.
- Fixed an issue allowing color changes in player name text.
- When you click on a server in the server browser, the information
from that server is updated to be more accurate.
- Fixed a crash in the Ranked Linux server when communication with stats
back-end ceased.
- Improved the behavior of AA missiles when locked on an enemy.
- Fixed an issue where parachuting soldiers could not be healed.
- Added the server port to the SERVER INFO tab.
- Removed the SERVER INFO tab when playing singleplayer
- Fixed an issue causing some soldier & vehicle control keys to be used
for in-game menus.
- Added new soldier artwork in BFHQ
- Added name of video director to credits
Skelo
V Racing

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Skuzzlebutt
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Post by Skuzzlebutt » Wed Oct 05, 2005 1:01 pm

Some great stuff in there. Looks like the public beta testing phase may finally be over ;)
Don't make me destroy you.

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wide load
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Re: BF2 1.3 Full Patch Notes

Post by wide load » Wed Oct 05, 2005 1:04 pm

Skelo wrote:
- Wake Island Map

Included a remade version of this popular BF1942 map.
Battlefield 2 version includes a 64 player layout and is
configured for multiplayer only.
This map is still one of the best.
Just got to wait for xtra and Iconz to update there servers instead of having a ping over 400 playing overseas.

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Prometheus
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Post by Prometheus » Wed Oct 05, 2005 1:19 pm

Before I add the patch, has anyone experienced any problems with it ? (remembers the days of old with BF1942 and some terrible patches)
YouTube videos

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wide load
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Post by wide load » Wed Oct 05, 2005 1:24 pm

Prometheus wrote:Before I add the patch, has anyone experienced any problems with it ? (remembers the days of old with BF1942 and some terrible patches)
Not as yet (fingers crossed) only played for about a hour though.

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Skelo
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Post by Skelo » Wed Oct 05, 2005 2:01 pm

None yet, been on for 1.5 hours.


Rank/Unlock lowering rocks!!!
Skelo
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odonohuesp
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Post by odonohuesp » Wed Oct 05, 2005 4:53 pm

I like the fact of no TK for Arty. I hated being pushed when I sent Arty to a location and they would go running in and die.

Punish the commander!!! I'm an idiot because I saw the arty icon and I wanted to go in guns ablazing.
Odie


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Big Al
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Post by Big Al » Wed Oct 05, 2005 5:24 pm

Skelo wrote:None yet, been on for 1.5 hours.


Rank/Unlock lowering rocks!!!
How much have they been reduced by?

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Eagle32
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Post by Eagle32 » Wed Oct 05, 2005 5:58 pm

Just off the top of my head, in orange are the new required points

Private First Class: 500 150
Lance Corporal: 1000 500
Corporal: 10500 800
Sergeant: 25000 2500
Staff Sergeant: 50000 5000
Gunnery Sergeant:75000 8000
Master Sergeant: 150000 20000
First Sergeant: 150000 20000 (difference to Mst Sgt is just badges)
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Bold
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Post by Bold » Wed Oct 05, 2005 6:10 pm

Thats a rather significant decrease... I might actually get more than one weapon unlocked :D

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storm
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Post by storm » Wed Oct 05, 2005 6:41 pm

well if those points r all u need i might start again me thinks
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wide load
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Post by wide load » Wed Oct 05, 2005 7:17 pm

Thats a hugh decrease, that makes me a Gunnery Sergeant. _b

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Riven
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Post by Riven » Thu Oct 06, 2005 11:35 am

well if the server admins mailing list is anything to go by, there are a whole bunch of *new* bugs in the 1.3 patch, and some thing that were fixed are no longer fixed >_<

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wide load
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Post by wide load » Thu Oct 06, 2005 11:40 am

Riven wrote:well if the server admins mailing list is anything to go by, there are a whole bunch of *new* bugs in the 1.3 patch, and some thing that were fixed are no longer fixed >_<
Will they ever get a patch that works like its meant to. :rolleyes:

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Post by Riven » Thu Oct 06, 2005 12:05 pm

Just look at how many 1942 patches there were.

If they actually 'tested' the new patches properly this kinda shit wouldnt happen

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Post by mikool » Thu Oct 06, 2005 12:15 pm

well i will be playing bf2 tonight. Get to play will all my new unlocks

Any NZ hosts to download the patch from? i was downloading yesterday and it was to slow so stopped it
Mikool...
- - - - - - - - - - - - - - - - - - - - - -

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Bold
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Post by Bold » Thu Oct 06, 2005 1:38 pm

mikool wrote:well i will be playing bf2 tonight. Get to play will all my new unlocks

Any NZ hosts to download the patch from? i was downloading yesterday and it was to slow so stopped it
Riven wrote:http://files.inspire.net.nz/Games/First ... ch_103.exe

Should be less conjested :D
:rolleyes:

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Post by Eagle32 » Thu Oct 06, 2005 2:13 pm

I can not clear 1.6GB on my C: drive to let the patch install properly (Why the ferk it needs 1.6GB free on C: when neither the game nor my temp folders are there is a whole rant on it's own :ffs:). There's just no way without re-sizing the partition and I'm not willing to do that for one game.

I patched the same way I did with the first patch that wouldn't install properly. By copying the patcher out of the temp folder while the patcher was telling me I needed 1.6GB free on C:. Then copying the patch files to the BF2 dir and installing. Apparently something was different this time because it didn't patch a couple of files and the game wouldn't run. So I copied BF2 off my flatmates machine (he had patched) over the top of my install. It runs fine now but thinks my CD-key is invalid when I launch the game. :ffs:

Therefore I need to know what file in the BF2 dir contains the cd-key, in an encrypted form or otherwise, so I can get my key back in the game. (And obviously, yes, my copy of BF2 is legitimate).

Actually thinking it through it doesn't make a lot of sense that it would say my key was invalid unless that's a generic message that displays for 'already in use" as well.


Any other alternate plans that might work if I just reinstall BF2 will also be considered but nothing involving making that much space on C: :rolleyes:
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Post by BAZZIL » Thu Oct 06, 2005 2:38 pm

yes they certainly thought hard on that one :)

Their test team obviously consists of a handful of monkies in a lab because how long did it take to play before you realised if you touch a vehicle someone else is driving you spontaneously go pop. And how many people would go commander given that they get kicked every 10 mins from tards running into artilery :)
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Bold
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Post by Bold » Thu Oct 06, 2005 3:03 pm

Right load of bollocks that one is...

I ended up moving my swap file off the system drive to get it to install.. I also tried the extract the files and run it manually trick as well, but that didn't work..

I think the patch has definately improved a few things anyway, so it is worth installing :)

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Post by Hexx » Mon Oct 17, 2005 5:20 pm

Where can i get this "patch" from O_o
Sometimes I lie in bed an' look into the stars wondering... yaaaarrr...

why be thar a big hole in me roof?!?!

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Hexx
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Post by Hexx » Tue Oct 18, 2005 9:33 pm

aaah, thankyou _b
Sometimes I lie in bed an' look into the stars wondering... yaaaarrr...

why be thar a big hole in me roof?!?!

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