Battlefield 2 v1.2 Patch is OUT!!!

Gear up Marine, we're going in!
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Mattly
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Battlefield 2 v1.2 Patch is OUT!!!

Post by Mattly » Wed Feb 15, 2006 11:07 am

Get it at http://www.gamershell.com

Battlefield 2 v1.2 Patch


* Dolphin Diving is no longer possible
* Players can no longer jump and shoot at the same time
* "Prone Spamming" is now fixed
* "Sprint exploit" is now fixed
* Helicopter now carry 8 missiles rather than 14
* TV-Guided missile now have a shorter range
* Damage decreased from M134
* Hit points on all air vehicles has been reduced
* AA missile lock has been improved
* All support kit weapons have been adjusted
* All Sniper rifles have been adjusted
* Sa80 has been adjusted
* G3A3 has been adjusted
* Reload while sprinting has been enabled
* Medic defibrillator paddles have been adjusted. They now reload while not in use.
* SCAR-L reload sound has been fixed
* Server setting to allow friendly fire to be off on mines without affecting other weapons.
* Server search filters now work properly
* Mines can no longer be destroyed with other explosives
* Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
* Flash bang effect radius decreased
* Added unlocks for Sniper and AT kits
* Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
* Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
* Fixed a bug whereby non-xpack mods cannot use xpack shaders.
* Fixed bug in TV guided missiles of Havoc helicopter
* The LAV25 now no longer shoots through penetrable materials.
* Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
* Performance gain found in static mesh rendering.
* Detonation radius from grenade launcher explosions has been reduced.
* Grenade launcher projectiles now have a minimum distance.
* Fixed bug with capturing a flag from outside of the flag radius.
* Fixed map selection screen issue on Wetlands
* Being able to pass through walls using a spinning tank turret has been fixed.
It has also been address on all rotating vehicle positions just to be safe.
* Tanks taking damage from the terrain has been reduced
* The Red/Blue nametag bug has been addressed
* The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved
and should occur less frequently
* The distance for throwing hand grenade, ammo packs, and health packs has been increased
Master Mattly
Team Voda
I wanna go fast

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Riven
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Post by Riven » Wed Feb 15, 2006 11:17 am

I'll get a local mirror up ASAP

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Riven
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Post by Riven » Wed Feb 15, 2006 11:27 am

Local Mirror - 81MB (Courtesy of InSPire Net)
This is the incremental update, i'll grab the full which will take you from fresh install to currnet soon.
:D

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Riven
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Post by Riven » Wed Feb 15, 2006 3:23 pm

Both incremental and Full installs are avail:-
http://files.inspire.net.nz/

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Eagle32
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Post by Eagle32 » Wed Feb 15, 2006 6:13 pm

And ZOMG it didn't require 3GB of space on the C drive to patch!
Cop: Are you OK?
Randolph: I don't know. I'm kinda ****ed up in general, so it's hard to gauge.
- Death to Smoochy

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Bold
Bloody SimTV!
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Location: Auckland

Post by Bold » Wed Feb 15, 2006 6:41 pm

heh, I was just thinking that too.. now if only it wasn't nascar night...

setmaker
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Post by setmaker » Thu Feb 16, 2006 7:39 am

Had a go on an Aussie 64 person server with the new patch yesterday, another Gold medal. Those Australians are easy pickings :>

aka tuffnuts

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