BF2 patch 1.4 released!

Gear up Marine, we're going in!
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Bold
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BF2 patch 1.4 released!

Post by Bold » Wed Sep 06, 2006 8:47 am

The new patch for battlefield 2 is finally out :) Available from your usual place.
GAMEPLAY TWEAKS

- The vehicle drop has been modified to help prevent exploits such as blocking enemy vehicles, destroying vehicles and commander assets, or as an alternative to artillery.
- C4 tossing distance has been reduced.
- A prone->crouch delay has been added.

BUG FIXES

- Fixed the Linux server hangs when trying to load a Special Forces Co-Op map.
- Another attempt at fixing the Red/Blue nametag bug.
- Fixed the missing server info on the map briefing screen.
- Fixed the server browser issues with updating info.
- Fixed the filter by maps size option in the server browser.
- Fixed a low reproducibility crash bug related to the vehicle drop.
- Fixed a crash in Co-op after a player is revived without a kit.
- Fixed a server crash on Linux 32 when trying to rotate maps in Coop Mode.
- Fixed the occasionnal red distance marker appearing on the ground.
- Fixed the bug that caused the player's arms to become invisible when switching weapons.
- Co-Op bot console commands now function on local servers.
- Fixed the excessive damage taken by the Muscle Car.
- Adjusted the minimum number of players to start the round on ranked servers.
The new values for 16, 32 and 64 players are 6, 8 and 8 respectively.
- Re-enabled unlocks on unranked servers.
- Commander options are no longer available whilst commander is dead.
- Fixed bug where a spawn point is shown as selected when it is not if player has spawned in during the preview round.
- Co-Op (Local Server) - Fixed the issue where no other players may join the server if the server host is kicked and banned.
- Ranked Servers now force unlocks.
- Added support for multiple gamemodes in single maplist for mods .

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Riven
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Post by Riven » Wed Sep 06, 2006 9:11 am

getting mirror downloaded now

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Riven
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Post by Riven » Wed Sep 06, 2006 9:38 am

Full Patch ~530MB

Incremental ~140MB

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wide load
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Post by wide load » Wed Sep 06, 2006 10:33 am

Thanks INSPIRE for the mirror _b _b

Comes with a new map "Road to Jalalabad". Which is another street fighting one like Karkand. But the best bit of this map is no planes or helicopters.

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Riven
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Post by Riven » Wed Sep 06, 2006 11:53 am

inspire POE2 server updated to v1.4

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Scrunty
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Post by Scrunty » Wed Sep 06, 2006 5:29 pm

Sweeeeet we managed to get 16 odd people on the other night!
Started out as a few of my clannies mucking around and soon enough we had a full compliment of nz players (including noon who rudely ignored my microphone!)
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Noon416
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Post by Noon416 » Wed Sep 06, 2006 10:05 pm

Microphone? What microphone? ;p

Didn't hear ya, and didn't deliberately ignore you in TS if that happened.

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Scrunty
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Post by Scrunty » Thu Sep 07, 2006 9:42 am

Oh I was in my clans vent channel but was using squad chat to.. guess my ingame voip isn't working O_o
Sorry bout that tk ;p
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Noon416
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Post by Noon416 » Thu Sep 07, 2006 11:59 am

Ah okay, I think I have ingame VOIP turned off. I guess I might as well turn it back on again... ;p

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Scrunty
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Post by Scrunty » Thu Sep 07, 2006 2:12 pm

"noon... noooooonn WHERE ARE YOU GOING???"
"noon man what are you doing behind our uncappable near the edge of the map??"
.... no answer :p

ahaha pretty easy to get lost on that map I guess (fallen - the one which is just a big forest)
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Noon416
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Post by Noon416 » Thu Sep 07, 2006 3:01 pm

:D

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