Operation Flashpoint 2: Dragon Rising

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johnny2combs
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Operation Flashpoint 2: Dragon Rising

Post by johnny2combs » Fri Sep 26, 2008 6:56 pm

For all those hardcore OFP fans, a sequel..

And by the looks of sum of the screenshots and vids, it just may give AmrA a run for it's money...

http://www.gamespot.com/pc/action/opera ... index.html" onclick="window.open(this.href);return false;
No matter how loudly you shout @ the monitor, The other players won't hear you.

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Bold
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Re: Operation Flashpoint 2: Dragon Rising

Post by Bold » Fri Sep 26, 2008 7:03 pm

johnny2combs wrote: it just may give ArmA a run for it's money...
Its being developed by codemasters, so not likely ;p

We can always hope I guess, but that's not helped for anything else codeies have produced in the last 10 years..

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Sasquatch
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Re: Operation Flashpoint 2: Dragon Rising

Post by Sasquatch » Sat Sep 27, 2008 11:43 pm

the screenies arn't ingame. I think they are from advert video and concept art that is rendered. However, i am hoping that OFP2 will FEEL more like CoD4. If so, then it burn ArmAII as ArmAII looks like it interacts the same way as ArmA which doesn't feel good as a FPS.
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johnny2combs
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Re: Operation Flashpoint 2: Dragon Rising

Post by johnny2combs » Sat Sep 27, 2008 11:56 pm

Sasquatch wrote:the screenies arn't ingame. I think they are from advert video and concept art that is rendered. However, i am hoping that OFP2 will FEEL more like CoD4. If so, then it burn ArmAII as ArmAII looks like it interacts the same way as ArmA which doesn't feel good as a FPS.

Have a look at this video clip..this one is in game

http://www.gametrailers.com/player/37928.html" onclick="window.open(this.href);return false;
No matter how loudly you shout @ the monitor, The other players won't hear you.

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Sasquatch
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Re: Operation Flashpoint 2: Dragon Rising

Post by Sasquatch » Sun Sep 28, 2008 12:24 am

yup i've scene that...looks awesome. I still haven't actually scene any fps playing though. We'll see if they have made the game feel better than ArmA.
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