Red Orchestra 2: Heroes of Stalingrad

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Sasquatch
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Red Orchestra 2: Heroes of Stalingrad

Post by Sasquatch » Tue Apr 05, 2011 2:29 pm

http://store.steampowered.com/app/35450 ... 4_4__105_1

Release date sometime in 2011…price tba on STEAM.

This game will use the Unreal 3 engine. Yes it will look dated and will never compare to the likes of BFBC2, CODBO, or Crysis 2 for their stunning looks, yet surely good graphics isn’t a show stopper? This game will hopefully be a good rig ‘performer’ for those with modest budgets.

I like the WWII (or The Good War) era for FPShooters. I like the guns, armour, damage, European city and country locations.

Who here played RO when it first came out? This game was released mid 2006 and it was far ahead of anything else at the time IMO. Unfortunately there was no NZ servers and only 1 or two 2 Aussie servers at the time. It was much more popular in the Northern Hemisphere but not down here. The game was solely MP and has to be one of the most underrated games in history that just never made greatness.

The game introduced the use of bino’s to call in arty, realistic ballistics, destructible environments, stamina, unique running characteristics depending on weight you carry and weapon, heart and breath rates, weapon malfunctions, large (for the time) maps etc…. and the game flowed like CoD2 but without the bunny hopping/pray and spray arcade antics. It was a breath of fresh air considering I was mostly playing Day of Defeat or BF2 arcade type play at the time.

Here is the preview.

http://www.pcgamer.com/2011/01/11/red-o ... d-preview/
“Being a Hero won’t simply grant cosmetic rewards, Wilson adds: “Heroes will also affect team members around them in game, reducing the effects of suppression when under fire and increasing the speed at which they can cap objectives, for instance. But, as always with RO, there is a counter to it: when the Hero gets himself shot, that will have an immediate and opposite effect on his team members around him. While they confer some benefits to their team, they also become a priority target.”
There is also things like; a player can melt their machine gun barrels from continuous firing. This will require the player to swap out the barrels. Also, MGs can deploy which gives greater accuracy when firing. In WWII German soldiers were taught to carry their weapons differently when sprinting (weapon held down by their hip and sprint) where Russian soldiers did not. This will help with identifying friend/foe at long distances before shooting. As you rank up or gain experience your character will become more ‘seasoned’ looking. This means newbies will have clean looking uniforms and new looking weapons, where seasoned soldiers will look more scruffy, personalised their appearance with possibly adding enemy weapons to their arsenal. There will be no unrealistic gold plated guns to show off with either. Different tanks have different ammo type selections that obviously cause different effects. Like America’s Army there is a type of honour system. This means that players that do a lot of TK’g, blowing up their own vehicles, etc, they can’t join games where players don’t have that ‘statistic’ against their character.

Apparently weapon ballistics are ‘real world’ modelled, whatever that means. And of course the environment will reflect this with cover vs concealment. Maps should be large like they were in RO (for its time) the maps should be roughly the same size as current BFBC2.There is a type of ‘PERK’ benefit that comes with rank and experience. Little is known about this but it won’t be anything like Call of Duty or Battlefield series of unlocks and perks. Also, players won’t get the instant gratification communication of +20 headshot/mega kill/rampage extreme xp messages either. In fact, when a player puts a round between the lungs of another, the kill notification won’t come up until the killed player either re-spawns or quits out. This apparently adds heightened tension of ‘did I get him’ when aiming at a distant figure that you can’t tell if he went down or not.

Morale…is something new and there is little known about this. It will be interesting to see if how a person sitting behind a desk can be positively or negatively effected by moral.

Co-op…players can connect with their friends and battle AI in multiple game types including Stalingrad Campaign, skirmish mode, and more.

http://www.youtube.com/watch?v=abzI1mnx ... dded#at=31

Vehicles…there will be tanks but not in all maps apparently.

Check out some of the walk through clips from the original. This will give you a basic overall feel for what is to come. Remember, what is being promised with RO2 apparently far outshines the original.

http://www.gametrailers.com/game/red-or ... s-of/11974

If the developers of this game are clever, hopefully they won’t release this game around the same time BF3 comes out. The excitement for BF3 will most likely dwarf any FPS that has potential, which would be a shame. In saying that I’ll still be getting BF3 for laughs, yet I think this game might strike a special chord with those who want a little more than simple arcade type play.
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Boony
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Re: Red Orchestra 2: Heroes of Stalingrad

Post by Boony » Tue Apr 05, 2011 5:37 pm

Looks interesting Sas, does this sound familiar.

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Sasquatch
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Location: Adelaide

Re: Red Orchestra 2: Heroes of Stalingrad

Post by Sasquatch » Wed Aug 10, 2011 11:18 am

$45us on steam...real ease mid sept...
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Aaron
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Re: Red Orchestra 2: Heroes of Stalingrad

Post by Aaron » Wed Aug 10, 2011 12:41 pm

probably going to get this, only problem is that release date is close to bf3...

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