New body physics

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BK
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New body physics

Post by BK » Sun Jun 03, 2012 11:24 am

Found this... image rFactor using this...

http://www.gamersbook.com/scene/news/cr ... y-physics/



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MadaMaoriJR
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Re: New body physics

Post by MadaMaoriJR » Sun Jun 03, 2012 12:45 pm

Yes the real physics game ive been playing last few years is going to be useing this engine and its going to be great. _b :p :D

Thisll be The best REAL DAMAGE physics in any game IMHO

Heres a video of the game ive been playing with the same type of physics/game play but not the cry3 engine


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Bull
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Re: New body physics

Post by Bull » Sun Jun 03, 2012 1:01 pm

The rigs of rod game is based on the physics engine that the first video was posted in - the first video is applying that physics engine to the CryEngine which looks pretty fkn awesome!

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MadaMaoriJR
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Re: New body physics

Post by MadaMaoriJR » Sun Jun 03, 2012 4:33 pm

Rigs of rods does and has always used the OGRE engine ( its free open source game, I dont think the Cry3 engine will be free, and thats what the delopers of rigs think aswell ) and the nodes and beams to simulate how it deforms!!

PS cry3 can run 8 core :)
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Bull
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Re: New body physics

Post by Bull » Sun Jun 03, 2012 4:44 pm

Ya missed what I said MMJ. The physics engine on show in that top video is the BeamNG, being used in the Cry Engine. The BeamNG Physics engine was based of the engine in Rigs Of Rods

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MadaMaoriJR
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Re: New body physics

Post by MadaMaoriJR » Sun Jun 03, 2012 4:51 pm

Oh yup roger, sorry bro _b

But just to help: from the rigs of rods forum

To clear things up: I made the truck, the video, and the music. The only people involved with this project so far are me, Thomas, Estama, and LJFHutch.

Gabester (Grumpy moderator )
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MadaMaoriJR
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Re: New body physics

Post by MadaMaoriJR » Thu Jun 07, 2012 7:37 am

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MadaMaoriJR
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Re: New body physics

Post by MadaMaoriJR » Sat Jul 07, 2012 9:34 am

Progress


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