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New body physics

Posted: Sun Jun 03, 2012 11:24 am
by BK
Found this... image rFactor using this...

http://www.gamersbook.com/scene/news/cr ... y-physics/



Re: New body physics

Posted: Sun Jun 03, 2012 12:45 pm
by MadaMaoriJR
Yes the real physics game ive been playing last few years is going to be useing this engine and its going to be great. _b :p :D

Thisll be The best REAL DAMAGE physics in any game IMHO

Heres a video of the game ive been playing with the same type of physics/game play but not the cry3 engine



Re: New body physics

Posted: Sun Jun 03, 2012 1:01 pm
by Bull
The rigs of rod game is based on the physics engine that the first video was posted in - the first video is applying that physics engine to the CryEngine which looks pretty fkn awesome!

Re: New body physics

Posted: Sun Jun 03, 2012 4:33 pm
by MadaMaoriJR
Rigs of rods does and has always used the OGRE engine ( its free open source game, I dont think the Cry3 engine will be free, and thats what the delopers of rigs think aswell ) and the nodes and beams to simulate how it deforms!!

PS cry3 can run 8 core :)

Re: New body physics

Posted: Sun Jun 03, 2012 4:44 pm
by Bull
Ya missed what I said MMJ. The physics engine on show in that top video is the BeamNG, being used in the Cry Engine. The BeamNG Physics engine was based of the engine in Rigs Of Rods

Re: New body physics

Posted: Sun Jun 03, 2012 4:51 pm
by MadaMaoriJR
Oh yup roger, sorry bro _b

But just to help: from the rigs of rods forum

To clear things up: I made the truck, the video, and the music. The only people involved with this project so far are me, Thomas, Estama, and LJFHutch.

Gabester (Grumpy moderator )

Re: New body physics

Posted: Thu Jun 07, 2012 7:37 am
by MadaMaoriJR

Re: New body physics

Posted: Sat Jul 07, 2012 9:34 am
by MadaMaoriJR
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