UT 2007

Life is short. Play more.
Post Reply
UnbounD
Bloody SimTV!
Posts: 2383
Joined: Wed Nov 17, 2004 5:03 pm

UT 2007

Post by UnbounD » Sun Feb 26, 2006 10:43 pm

More Mindless Violence......... This is more me, you can have your team based hoohar......I just wanna blow sh*t up. :pcpunch:


http://www.unrealtournament2007.com/

two screenshots here

http://www.gamesman.co.nz/product.php?id=5701

Will watch for dev
"Run Yasmine Run"

User avatar
BAZZIL
Boom Boom !
Posts: 4097
Joined: Mon Dec 13, 2004 11:09 pm
Contact:

Post by BAZZIL » Mon Feb 27, 2006 8:09 pm

Yes I'll be buying that =]
Boom Boom !
If ya don't know what to do, Don't ask Snake Wogers, he's got no idea.

User avatar
Happy
Team DuD Motorsport
Posts: 1191
Joined: Tue Oct 19, 2004 11:22 pm
Location: Palmy
Contact:

Post by Happy » Mon Feb 27, 2006 8:30 pm

It's probably going to be a bit of a stumper on the system requirements.
:>

User avatar
BAZZIL
Boom Boom !
Posts: 4097
Joined: Mon Dec 13, 2004 11:09 pm
Contact:

Post by BAZZIL » Mon Feb 27, 2006 9:45 pm

but it's the unreal 3 engine :) and the unreal coders are always very good at making good looking things run.

Also they will be using plenty of parallax and displacement mapping which are should make it look brill and run fast at the same time :D
Boom Boom !
If ya don't know what to do, Don't ask Snake Wogers, he's got no idea.

User avatar
Noon416
Posts: 945
Joined: Mon Feb 14, 2005 11:23 am
Location: Palmerston North

Post by Noon416 » Mon Feb 27, 2006 10:58 pm

Yeah, the beauty of the UE3 engine is that the actual number of polygons in-scene has dropped dramatically while they do some voodoo-hoodoo with the textures/bumpmaps/etc to achieve the spectacular results you see in the screenies.

So overall, the hardware requirements shouldn't be a killer. _b

Post Reply