DX11 on May 1st

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The racing simulation from Image Space Incorporated
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Mike
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DX11 on May 1st

Post by Mike » Sat Apr 22, 2017 12:19 am

https://www.studio-397.com/2017/04/road ... pril-2017/

Includes some pretty screenshots of the new lighting engine. Looks pretty good. Open Beta will be on May 1st, and cross-compliant with DX9 multiplayer. So those of us who want to can switch over right away.

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kerryland
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Re: DX11 on May 1st

Post by kerryland » Sun Apr 23, 2017 8:30 pm

DX11 is burying the lead (for me anyway). It's coming with VR -- woo-hoo!! Looking forward to racing with you guys again!

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Bull
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Re: DX11 on May 1st

Post by Bull » Sun Apr 23, 2017 8:56 pm

kerryland wrote:DX11 is burying the lead (for me anyway). It's coming with VR -- woo-hoo!! Looking forward to racing with you guys again!
We will see you for Round 3 :)

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MadaMaoriJR
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Re: DX11 on May 1st

Post by MadaMaoriJR » Mon May 01, 2017 9:27 am

DX11 test from Jimmy Broadbent ( jimmy_bee )


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Riftcreator
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Re: DX11 on May 1st

Post by Riftcreator » Mon May 01, 2017 11:51 am

I was very disapointed with the night racing, the vehicles don't look like they're on the road at all due to no night shadow effects, was like watching DX7 rF1.

However, turns out Jimmy had not maxed out the shadows, which caused this.
He has since uploaded a video showing night racing with shadows maxed out.


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Bull
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Re: DX11 on May 1st

Post by Bull » Tue May 02, 2017 8:13 am


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Riftcreator
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Re: DX11 on May 1st

Post by Riftcreator » Tue May 02, 2017 10:32 am

Beauty _b

Fingers crossed everything runs smoothly for tonight.

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Murphy's Law
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Re: DX11 on May 1st

Post by Murphy's Law » Tue May 02, 2017 4:49 pm

I'm going to leave it myself and set it up for next week. Dont want any issues on race night.

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