2018 KSR Simdy 250
- Mike
- Posts: 505
- Joined: Mon May 20, 2013 3:48 pm
2018 KSR Simdy 250
Date: 29/05/2018
It's the month of May which for some means winter is coming, but for race fans it means the Indianapolis 500 and its time for the 2018 Edition of The KSR Simdy 250.
Mod + Track Installation
Mod and Tracks are all part of ISI or Studio-397 releases, so most should have them already installed. If you haven't, here are the links to them on the Steam Workshop:
DallaraDW12 2014
Click Here
Indianapolis 2013
Click Here
Race Night Format
8:00 - Official Practice
8.45 - Qualifying
8.55 - Drivers Briefing
9:00 - Racing Commence
All drivers are requested to be online at least 30 mins but I recommend at least 1 hour before race start to get as much drafting practice as possible and also to get used to the aero understeer.
Qualifying will be private and the best 1 of 2 flying laps will be the time selected (by the game)
It is important to start on time as this is a long race, so ensure your connection is fine and be online EARLY, we will not wait for latecomers unless e.g. a connection is dropped (max 5 min delay)
Race Settings: (Subject to change)
Flag Rules - Full with manual Full course cautions. Full course cautions will only be activated if its a multi car crash. If you spin or crash by yourself we won't throw it.
Fuel usage - 2X
Tire Usage - 2x
Mech Failures - Normal
Practice Time - 60mins
Type of Start - Rolling Start
Race Length: 100 laps (250 miles or 402km)
Driving Aids
Traction Control - 0
Anti Lock Brakes - 0
Auto Clutch - Yes
Driving View - Open
RULES AND GUIDES FOR OVAL COURSE
For those not familiar with Oval Course Rules the following must be adhered to:
-Starts are double file, NO passing at all before the Start/Finish line
-Restarts are single file, NO passing before the Start/Finish line
-Yellow flags will be on, when a yellow is thrown maintain position, gradually slowing and maintaining position behind the car in front.
-The lead car will pick up the pace car (150km/h), the game will adjust positions if necessary.
-The pits will be closed for the first lap under caution (yellow).
-You must maintain a minimum speed under yellow or the game will move you to the back of the line. The game gives a warning first. This usually occurs when exiting the pits and building speed.
Races can finish under yellow
PITTING
With both fuel and tyres set too x2 we will be stopping every 17 to 19 laps so being able to get on and off pitroad will be critical so practice will be a must
-Pit Entry is from the front straight after turn 4 BUT when making your pit entry you MUST NOT slowdown until you have entered the straight on the LEFT of the track. (or in other words DO NOT slow in or before turn 4). This is to avoid interfering with following cars. Then you can brake and reduce to pitlane speed, use your limiter button.
-Pit Speed 100km/h, There is a yellow line about 50m after that pit wall starts, that line is where the 100km/h starts.
-When entering pitlane keep to the right, only moving to the left when close to your pitbox. This allows cars exiting their pitbox to exit on the left lane of pitlane before moving to the right lane when clear. I.E. KEEP TO THE RIGHT AS MUCH AS POSSIBLE
-A car departing their pitbox must always give way to cars entering their own pitbox, look before exiting. This is to avoid collisions.
-Pit exit is onto the back straight after turn 2 using the exit road, you must then keep left until up to speed and can safely merge with traffic.
Make sure you do practice pit stops before the race!
PASSING
-Last minute lunges down the inside just before entering a corner are not permitted, these cars are traveling at over 370KPH with the draft and sharp and darting movements will usually end in disaster.
-When a passing car has placed it's nose under another car (bearing in mind No.1) the car being passed MUST make room for that car and not squeeze them down into the corner, also the passing car MUST not push the other car into the outside wall.
-Drafting speed will increase dramatically when following another car, this allows numerous passing opportunities.
I would highly recommend that everyone turns Auto Clutch on. These cars have no onboard starters so if you stall while out on track you will be out of the race.
- Mike
- Posts: 505
- Joined: Mon May 20, 2013 3:48 pm
Re: 2018 KSR Simdy 250
And the server is up, big thanks to Riven and Inspire
- Murphy's Law
- Posts: 1960
- Joined: Thu May 26, 2005 4:27 pm
- Location: Christcherch
Re: 2018 KSR Simdy 250
Will it be fixed or open setup?
If my LetsPlay races are done by 9.00 i might join.
If my LetsPlay races are done by 9.00 i might join.
- Mike
- Posts: 505
- Joined: Mon May 20, 2013 3:48 pm
Re: 2018 KSR Simdy 250
Open setups. I've tried finding setups online, but all the advice I see is that the default setup is actually very good for Indy and only wings and camber need changing.
- Bull
- Posts: 7838
- Joined: Tue Jan 16, 2007 1:12 am
- Location: Christchurch
- Contact:
Re: 2018 KSR Simdy 250
Pretty sure we ran fixed setup last year?
- Murphy's Law
- Posts: 1960
- Joined: Thu May 26, 2005 4:27 pm
- Location: Christcherch
Re: 2018 KSR Simdy 250
Yes it was. I would recommend it being Fixed setup.Bull wrote:Pretty sure we ran fixed setup last year?
- Bull
- Posts: 7838
- Joined: Tue Jan 16, 2007 1:12 am
- Location: Christchurch
- Contact:
Re: 2018 KSR Simdy 250
AgreeMurphy's Law wrote:Yes it was. I would recommend it being Fixed setup.Bull wrote:Pretty sure we ran fixed setup last year?
-
- Posts: 338
- Joined: Sat Nov 04, 2017 2:16 pm
Re: 2018 KSR Simdy 250
Saves me the headache of having to play with settings I do not comprehend at all in context of oval racing!
- Murphy's Law
- Posts: 1960
- Joined: Thu May 26, 2005 4:27 pm
- Location: Christcherch
Re: 2018 KSR Simdy 250
Unlike road where most of the time a good driver with a average setup will still beat a average driver with a good setup. Oval racing the setup is 90% of the performance. So fixed will bring the pack closer together.Bull wrote:AgreeMurphy's Law wrote:Yes it was. I would recommend it being Fixed setup.Bull wrote:Pretty sure we ran fixed setup last year?
- Obsc3ne
- Posts: 2711
- Joined: Mon Mar 24, 2008 11:24 am
- Location: Wellington
- Contact:
Re: 2018 KSR Simdy 250
Just ran the iracing indy 500
As long as you have the ability to adjust the weight jacker whilst in car and maybe even the arb's, default will probably be fine for everyone
As long as you have the ability to adjust the weight jacker whilst in car and maybe even the arb's, default will probably be fine for everyone
- Mike
- Posts: 505
- Joined: Mon May 20, 2013 3:48 pm
Re: 2018 KSR Simdy 250
In rF2 you can't adjust the weight jacker in car at all, though I think the ARBs still work with fixed setup.Obsc3ne wrote:Just ran the iracing indy 500
As long as you have the ability to adjust the weight jacker whilst in car and maybe even the arb's, default will probably be fine for everyone
- Bull
- Posts: 7838
- Joined: Tue Jan 16, 2007 1:12 am
- Location: Christchurch
- Contact:
Re: 2018 KSR Simdy 250
Should be able to, most mods have it as 'wedge'Mike wrote:In rF2 you can't adjust the weight jacker in car at all, though I think the ARBs still work with fixed setup.Obsc3ne wrote:Just ran the iracing indy 500
As long as you have the ability to adjust the weight jacker whilst in car and maybe even the arb's, default will probably be fine for everyone
- Obsc3ne
- Posts: 2711
- Joined: Mon Mar 24, 2008 11:24 am
- Location: Wellington
- Contact:
Re: 2018 KSR Simdy 250
Nah you can't in this mod, that's a bit stink.Bull wrote:Should be able to, most mods have it as 'wedge'Mike wrote:In rF2 you can't adjust the weight jacker in car at all, though I think the ARBs still work with fixed setup.Obsc3ne wrote:Just ran the iracing indy 500
As long as you have the ability to adjust the weight jacker whilst in car and maybe even the arb's, default will probably be fine for everyone
ARB's work a treat, can get your drift on.
- Bull
- Posts: 7838
- Joined: Tue Jan 16, 2007 1:12 am
- Location: Christchurch
- Contact:
Re: 2018 KSR Simdy 250
So before I spend time making a setup are we changing to default or are we leaving it open?
- Mike
- Posts: 505
- Joined: Mon May 20, 2013 3:48 pm
Re: 2018 KSR Simdy 250
Yes, sorry. Since the consensus seems to be leaning towards fixed setups we will run them.Bull wrote:So before I spend time making a setup are we changing to default or are we leaving it open?
Me and Murphy were on Monday night to test out some setups, actually someone else on the server sent his setup, which was quite nice to drive and which we'll probably use with adjusted downforce.
-
- Posts: 338
- Joined: Sat Nov 04, 2017 2:16 pm
Re: 2018 KSR Simdy 250
Thanks for organizing this event, it certainly was very entertaining and educational, especially for someone not having raced ovals since the original Indianapolis 500 game from 1989.
Following a shunt with the wall mid race (my own fault for making space after getting blue flag and thus entering turn 3 too shallow!), my pace was severely limited - I think my 5th gear was toast so I was just limited to 4th only. Took me a while to figure that one out. In 5th, the car would not do anything above 320, only getting up to 330 by drafting. It wasn't until lap 80 or so that i figured out that by keeping it in 4th, I could push 345+. So my apologies for being a driving chicane.
Following a shunt with the wall mid race (my own fault for making space after getting blue flag and thus entering turn 3 too shallow!), my pace was severely limited - I think my 5th gear was toast so I was just limited to 4th only. Took me a while to figure that one out. In 5th, the car would not do anything above 320, only getting up to 330 by drafting. It wasn't until lap 80 or so that i figured out that by keeping it in 4th, I could push 345+. So my apologies for being a driving chicane.
- Obsc3ne
- Posts: 2711
- Joined: Mon Mar 24, 2008 11:24 am
- Location: Wellington
- Contact:
Re: 2018 KSR Simdy 250
Thanks Mike for organising and Inspire\Riven for the server
-
- Posts: 11
- Joined: Sat Mar 27, 2010 9:00 am
Re: 2018 KSR Simdy 250
+1. Fantastic racingObsc3ne wrote:Thanks Mike for organising and Inspire\Riven for the server
- zimmie10
- Posts: 88
- Joined: Sat Oct 26, 2013 4:16 pm
Re: 2018 KSR Simdy 250
Gutted my game wasn't playing ball on the night with constant disconnects.
It was doing the same when I tried a Tuesday night during the last BMW league too.
May have to do a reinstall I think as it's only RF2 that having issues.
It was doing the same when I tried a Tuesday night during the last BMW league too.
May have to do a reinstall I think as it's only RF2 that having issues.
-
- Posts: 338
- Joined: Sat Nov 04, 2017 2:16 pm
Re: 2018 KSR Simdy 250
Have you looked at your anti-virus software, if you are running any? I am using BitDefender and with rF2 I have to disable it while playing online otherwise I get terrible stuttering and lag issues, as BitDefender attempts to filter/scan all the TCP/IP traffic. I only have that problem with rF2 and it was driving me absolutely nuts until I figured out it was BitDefender that was causing this! Not saying that this is your problem as well but just something to think about.zimmie10 wrote:Gutted my game wasn't playing ball on the night with constant disconnects.
It was doing the same when I tried a Tuesday night during the last BMW league too.
May have to do a reinstall I think as it's only RF2 that having issues.
- zimmie10
- Posts: 88
- Joined: Sat Oct 26, 2013 4:16 pm
Re: 2018 KSR Simdy 250
I've been playing rF1 & 2 for years now and never had an issue. Only in the last 6 months or so. I don't have any AV apart from Windows Defender. I rebooted my pc, router and fibre box last Tuesday too, all to no availErik wrote:Have you looked at your anti-virus software, if you are running any? I am using BitDefender and with rF2 I have to disable it while playing online otherwise I get terrible stuttering and lag issues, as BitDefender attempts to filter/scan all the TCP/IP traffic. I only have that problem with rF2 and it was driving me absolutely nuts until I figured out it was BitDefender that was causing this! Not saying that this is your problem as well but just something to think about.zimmie10 wrote:Gutted my game wasn't playing ball on the night with constant disconnects.
It was doing the same when I tried a Tuesday night during the last BMW league too.
May have to do a reinstall I think as it's only RF2 that having issues.
- Mike
- Posts: 505
- Joined: Mon May 20, 2013 3:48 pm
Re: 2018 KSR Simdy 250
Cheers everyone who showed up. That was quite fun, good battle all race long with Kelvinator.
Thanks Riven and inspire for hosting.
Thanks Riven and inspire for hosting.