We've been teasing this one for a while, but Welcome to the KSR Grand Prix Championship for 2020 using the 1991 F1 Mod from ASR.
With additional teams being added recently along with continual updates by the ASR group, we thought it was time to revisit one of the best non-pay mods available on the rFactor2 platform,
The 10 variations of cars are equal in actual performance, however all the engines have a distinct sound (The Honda powered cars sound different to the Ferrari powered cars) and each has their own cockpit models and designs.
So everyone is aware, Formula 1 did not have refuelling between 1983 and 1994 so these vehicles do not have the option to add fuel, but they do have different compounds of tyres and a variable boost setting.
10 F1 Teams are now available (there was 7 last time we ran these), and you will need subscribe to all 10.
Tuesday 22nd September - Official practice night
Tuesday 29th September - Round 1 - Istanbul
Tuesday 6th October - Round 2 - NOLA Motorsports Park - Course B
Tuesday 13th October - Round 3 - Zandvoort - 2020 layout
Tuesday 20th October - Round 4 - Watkins Glen - Nascar Layout (Bus Stop - No Boot)
Tuesday 27th October - Round 5 - [url=hhttps://steamcommunity.com/sharedfiles/filedetails/?id=1988712085]Pukekohe[/url]
- 1 x Fuel (as above - there is no refuelling)
- 1 x Tyres
- 2 x Road Progression
- CPS's - You must run both versions of the race tyre (Soft & Hard) and cannot change tyres on the last lap of the race. (this does not mean that a single stop strategy will be fastest)
- The Qualifying tyre is banned for the race, but available for use during qualifying.
- Auto Clutch & Auto Blip - I highly recommend turning auto clutch on due to the possibility of stalling.
- Traction Control Allowed - Due to the difficulty to drive I'm allowing traction control
- Black flags off
- 75% damage
- Mechanical Failures - Normal
- Type of start - Standing
We can start a little later, as we have a single race of 50 minutes each week
8:00pm - Official Practice
9:00pm - Qualifying (fully open session, everyone on track at once and unlimited laps)
9:15pm - Warmup & driver briefing
9:20pm - Race Start (50 minute timed race)
There will be no additional weight system for this series.
This means no manual sign ups and you’ll be assigned your race result based on name. This means you cannot change your RF2 driver name between races.
I will put up a car selection thread up shortly - first come first served. If we get more than 20 people interested then we'll double up cars (Car selection is not mandatory for participation)
Teams are back! Simply make sure you and your team mate register for the team you wish to represent in the skin selection thread and battle for manufacturer glory along with personal achievements.
These cars are harder to drive than some of the touring cars we've run recently in the Tuesday night league, but they're not impossible. My general advice is to get used to running the cars first before worrying too much about the setup.
This league is slightly different to the Tuesday night racing we've been doing recently and is erring more on the simulation based championship scenario (with higher damage and mechanical failures etc.).
The damage is high, however the pit crew will pretty much repair anything, the below will all be repaired in a pit stop, the only thing that actually appears to cause a retirement is if you pop the engine
- Suspension Damage (both light and severe)
- Loss of wings (both front and rear)
- Loss of wheels